diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index f71ec823882..05cf2458f2d 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -308,6 +308,9 @@
var/b_loss = null
var/f_loss = null
+ if(status_flags & GODMODE)
+ return 0
+
switch(severity)
if(1)
b_loss += 500
diff --git a/html/changelog.html b/html/changelog.html
index 8d7c2b6dc3f..c001970ac49 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -63,7 +63,6 @@
Slime people now slowly shift color based on reagents inside of them - disabled by default, toggle it with an IC verb
Slime people's cores are more vulnerable to damage
Species-related abilities now properly are removed - no more vox hair stylists, unfortunately.
- Organs that lack encasing bones will be less able to protect the internal organs when bludgeoned
Fethas updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index 2ec22f41198..a338a994c32 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -718,8 +718,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: Slime people's cores are more vulnerable to damage
- bugfix: Species-related abilities now properly are removed - no more vox hair
stylists, unfortunately.
- - tweak: Organs that lack encasing bones will be less able to protect the internal
- organs when bludgeoned
Fethas:
- bugfix: the nest buckle now looks for the right organ path
- bugfix: Fixed some sprites.