diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 47180fadeab..fd0c93bf364 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -34,7 +34,7 @@ /obj/item/weapon/gun/energy/crossbow:5:Energy Crossbow; /obj/item/weapon/melee/energy/sword:4:Energy Sword; /obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle; -/obj/item/weapon/storage/emp_kit:3:5 EMP Grenades; +/obj/item/weapon/storage/emp_kit:4:7 EMP Grenades; Whitespace:Seperator; Stealthy and Inconspicuous Weapons; /obj/item/weapon/pen/paralysis:3:Paralysis Pen; diff --git a/code/game/objects/items/weapons/grenades/emgrenade.dm b/code/game/objects/items/weapons/grenades/emgrenade.dm index 95ad0b77b1e..9edf68a60ac 100644 --- a/code/game/objects/items/weapons/grenades/emgrenade.dm +++ b/code/game/objects/items/weapons/grenades/emgrenade.dm @@ -6,7 +6,7 @@ prime() ..() - if(empulse(src, 10, 20)) + if(empulse(src, 4, 10)) del(src) return diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm index a8d5bfac18a..bc7969b6e00 100644 --- a/code/modules/reagents/Chemistry-Recipes.dm +++ b/code/modules/reagents/Chemistry-Recipes.dm @@ -43,8 +43,9 @@ datum on_reaction(var/datum/reagents/holder, var/created_volume) var/location = get_turf(holder.my_atom) - // 100 created volume = 10 heavy range & 20 light range = same as normal EMP grenade - empulse(location, round(created_volume / 10), round(created_volume / 5), 1) + // 100 created volume = 4 heavy range & 7 light range. A few tiles smaller than traitor EMP grandes. + // 200 created volume = 8 heavy range & 14 light range. 4 tiles larger than traitor EMP grenades. + empulse(location, round(created_volume / 24), round(created_volume / 14), 1) holder.clear_reagents() return /*