mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Admin-freeze refactor and fixes.
Admin freezing is now based on mob procs, instead of a lengthy else-if change. Other changes: - No longer depends on paralysis, instead uses sleeping. - No more frozen mobs setting off bombs. - Simple animals and slimes override the default proc to make freezing affect them as one would expect. - Frozen var has been moved from human defines to living defines, no use yet. - Mobs frozen are added to a global 'admin_frozen_mobs' list. - List is used to determine if the freeze verb should freeze or unfreze. - Moved mob freeze-related vars to freeze file.
This commit is contained in:
@@ -80,7 +80,5 @@
|
||||
|
||||
var/lastFart = 0 // Toxic fart cooldown.
|
||||
|
||||
var/frozen = 0 //used for preventing attacks on admin-frozen people
|
||||
|
||||
var/fire_dmi = 'icons/mob/OnFire.dmi'
|
||||
var/fire_sprite = "Standing"
|
||||
Reference in New Issue
Block a user