diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm
index cb36b8e8391..68f415f675a 100644
--- a/code/game/objects/structures/tables_racks.dm
+++ b/code/game/objects/structures/tables_racks.dm
@@ -515,19 +515,19 @@
smoothing_groups = list(SMOOTH_GROUP_REINFORCED_TABLES)
canSmoothWith = list(SMOOTH_GROUP_REINFORCED_TABLES)
-/obj/structure/table/reinforced/deconstruction_hints(mob/user) //look, it was either copy paste these 3 procs, or copy paste all of the glass stuff
+/obj/structure/table/glass/reinforced/deconstruction_hints(mob/user) //look, it was either copy paste these 4 procs, or copy paste all of the glass stuff
if(deconstruction_ready)
to_chat(user, "The top cover has been welded loose and the main frame's bolts are exposed.")
else
to_chat(user, "The top cover is firmly welded on.")
-/obj/structure/table/reinforced/flip(direction)
+/obj/structure/table/glass/reinforced/flip(direction)
if(!deconstruction_ready)
return FALSE
else
return ..()
-/obj/structure/table/reinforced/welder_act(mob/user, obj/item/I)
+/obj/structure/table/glass/reinforced/welder_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
@@ -536,6 +536,19 @@
to_chat(user, "You [deconstruction_ready ? "strengthen" : "weaken"] the table.")
deconstruction_ready = !deconstruction_ready
+/obj/structure/table/glass/reinforced/shove_impact(mob/living/target, mob/living/attacker)
+ if(locate(/obj/structure/table) in get_turf(target))
+ return FALSE
+ var/pass_flags_cache = target.pass_flags
+ target.pass_flags |= PASSTABLE
+ if(target.Move(loc))
+ . = TRUE
+ target.Weaken(4 SECONDS)
+ add_attack_logs(attacker, target, "pushed onto [src]", ATKLOG_ALL)
+ else
+ . = FALSE
+ target.pass_flags = pass_flags_cache
+
/obj/structure/table/glass/reinforced/check_break(mob/living/M)
if(has_gravity(M) && M.mob_size > MOB_SIZE_SMALL && (obj_integrity < (max_integrity / 2))) //big tables for big boys, only breaks under 50% hp
table_shatter(M)