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Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -115,8 +115,8 @@ Also, you never added distance checking after target is selected. I've went ahea
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victim.mind.current = victim
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//Here we paralyze both mobs and knock them out for a time.
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caster.paralysis += paralysis_amount_caster
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victim.paralysis += paralysis_amount_victim
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caster.Paralyse(paralysis_amount_caster)
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victim.Paralyse(paralysis_amount_victim)
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//After a certain amount of time the victim gets a message about being in a different body.
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spawn(msg_wait)
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