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Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -213,7 +213,7 @@
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return
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else if (bullets == 0)
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user.weakened += 5
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user.Weaken(5)
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for(var/mob/O in viewers(world.view, user))
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O.show_message(text("\red [] realized they were out of ammo and starting scrounging for some!", user), 1)
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@@ -236,7 +236,7 @@
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else if (M.lying && src.bullets == 0)
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for(var/mob/O in viewers(M, null))
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if (O.client) O.show_message(text("\red <B>[] casually lines up a shot with []'s head, pulls the trigger, then realizes they are out of ammo and drops to the floor in search of some!</B>", user, M), 1, "\red You hear someone fall", 2)
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user.weakened += 5
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user.Weaken(5)
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return
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/obj/item/toy/crayonbox
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