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Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -145,7 +145,7 @@ var/const
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GoIdle() //so it doesn't jump the people that tear it off
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if(!sterile) target.paralysis = max(target.paralysis,MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
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if(!sterile) target.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
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spawn(rand(MIN_IMPREGNATION_TIME,MAX_IMPREGNATION_TIME))
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Impregnate(target)
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