Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2011-12-14 16:38:46 +00:00
parent 8c1f50297a
commit 3f5b76aff0
83 changed files with 454 additions and 475 deletions
+1 -1
View File
@@ -145,7 +145,7 @@ var/const
GoIdle() //so it doesn't jump the people that tear it off
if(!sterile) target.paralysis = max(target.paralysis,MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
if(!sterile) target.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
spawn(rand(MIN_IMPREGNATION_TIME,MAX_IMPREGNATION_TIME))
Impregnate(target)