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Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -169,7 +169,7 @@ SHARDS
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var/mob/living/carbon/human/H = M
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if(!H.shoes)
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var/datum/organ/external/affecting = H.get_organ(pick("l_leg", "r_leg"))
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H.weakened = max(3, H.weakened)
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H.Weaken(3)
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affecting.take_damage(5, 0)
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H.UpdateDamageIcon()
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H.updatehealth()
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