Switches normal cell drain for more module drain for cyborgs. Deactivate your modules people! Fixes cyborg law issues. Adds a note to the bar about shotgun usage.

This commit is contained in:
Erthilo
2012-05-09 03:29:16 +01:00
parent 8c0ff6564c
commit 3f8be1e819
6 changed files with 8 additions and 11 deletions
@@ -75,8 +75,6 @@ AI MODULES
target << "[sender] has uploaded a change to the laws you must follow, using a [name]. From now on: "
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
message_admins("[sender.name]([sender.key]) uploaded a new AI/Cyborg law.")
log_game("[sender.name]([sender.key]) uploaded a new AI/Cyborg law.")
/******************** Modules ********************/
+1 -2
View File
@@ -88,7 +88,7 @@ KNIFE
// ROLLING PIN
/* //Honestly this doesn't even work and is very silly. -- Erthilo
/obj/item/weapon/kitchen/rollingpin/attack(mob/M as mob, mob/living/user as mob)
if ((user.mutations & CLUMSY) && prob(50))
user << "\red The [src] slips out of your hand and hits your head."
@@ -121,7 +121,6 @@ KNIFE
M.eye_blurry += 3
return
*/