mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
@@ -577,8 +577,10 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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"nanotrasen representative",
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"nanotrasen officer",
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"nanotrasen captain",
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"hawke - combat",
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"hawke - formal"
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"singuloth knight",
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"deathsquad officer - combat",
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"deathsquad officer - formal"
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)
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var/dostrip = input("Do you want to strip [M] before equipping them? (0=no, 1=yes)", "STRIPTEASE") as null|anything in list(0,1)
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if(isnull(dostrip))
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@@ -742,7 +744,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_r_store)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.name = "[M.real_name]'s ID Card (Tunnel Clown!)"
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W.access = get_all_accesses()
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W.assignment = "Tunnel Clown!"
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W.registered_name = M.real_name
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@@ -786,7 +788,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(robe, slot_wear_suit)
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var/obj/item/weapon/card/id/syndicate/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.name = "[M.real_name]'s ID Card (Dark Lord)"
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W.access = get_all_accesses()
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W.assignment = "Dark Lord"
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W.registered_name = M.real_name
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@@ -821,7 +823,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(pda, slot_belt)
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var/obj/item/weapon/card/id/syndicate/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.name = "[M.real_name]'s ID Card (Reaper)"
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W.access = get_all_accesses()
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W.assignment = "Reaper"
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W.registered_name = M.real_name
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@@ -849,7 +851,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(new /obj/item/weapon/clipboard(M), slot_belt)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Representative)"
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W.icon_state = "centcom"
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W.item_state = "id_inv"
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W.access = get_all_accesses()
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@@ -875,7 +877,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(new /obj/item/weapon/gun/energy(M), slot_belt)
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var/obj/item/weapon/card/id/centcom/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Officer)"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "Nanotrasen Navy Officer"
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@@ -900,7 +902,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
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var/obj/item/weapon/card/id/centcom/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Captain)"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "Nanotrasen Navy Captain"
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@@ -917,7 +919,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.name = "[M.real_name]'s ID Card (Emergency Response Team)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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@@ -940,7 +942,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.name = "[M.real_name]'s ID Card (Emergency Response Team Leader)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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@@ -976,7 +978,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(pda, slot_wear_pda)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.name = "[M.real_name]'s ID Card (Special Operations Officer)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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@@ -1006,7 +1008,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(new /obj/item/weapon/melee/telebaton(M), slot_r_store)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.name = "[M.real_name]'s ID Card (Special Operations Officer)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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@@ -1014,67 +1016,30 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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if("hawke - combat")
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if("singuloth knight")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/deathsquad/officer(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/singuloth(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson/cyber(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/singuloth(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/claymore(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/tank/oxygen(M), slot_s_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/knighthammer(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(src), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M), slot_in_backpack)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.name = "[M.real_name]'s ID Card (Singuloth Knight)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "Special Operations Officer"
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W.assignment = "Singuloth Knight"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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if("hawke - formal")
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M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
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M.equip_if_possible(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_in_backpack)
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var/obj/item/device/pda/heads/pda = new(M)
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pda.owner = M.real_name
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pda.ownjob = "Special Operations Officer"
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pda.icon_state = "pda-syndi"
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pda.name = "PDA-[M.real_name] ([pda.ownjob])"
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pda.desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a special edition designed for military field work."
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pda.default_cartridge = /obj/item/weapon/cartridge/captain
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M.equip_if_possible(pda, slot_wear_pda)
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M.equip_if_possible(new /obj/item/weapon/melee/telebaton(M), slot_r_store)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "Special Operations Officer"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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if("blue wizard")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(M), slot_wear_suit)
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@@ -1122,7 +1087,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.name = "[M.real_name]'s ID Card (Admiral)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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@@ -1130,6 +1095,67 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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if("deathsquad officer - combat")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
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||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/deathsquad/officer(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
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||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
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||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(src), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M), slot_in_backpack)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card (Deathsquad Officer)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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||||
W.access += get_all_centcom_access()
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W.assignment = "Deathsquad Officer"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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||||
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if("deathsquad officer - formal")
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M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
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M.equip_if_possible(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
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||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_in_backpack)
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var/obj/item/device/pda/heads/pda = new(M)
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pda.owner = M.real_name
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pda.ownjob = "Deathsquad Officer"
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pda.icon_state = "pda-syndi"
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pda.name = "PDA-[M.real_name] ([pda.ownjob])"
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pda.desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a special edition designed for military field work."
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pda.default_cartridge = /obj/item/weapon/cartridge/captain
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M.equip_if_possible(pda, slot_wear_pda)
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M.equip_if_possible(new /obj/item/weapon/melee/telebaton(M), slot_r_store)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card (Deathsquad Officer)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "Deathsquad Officer"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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M.regenerate_icons()
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log_admin("[key_name(usr)] changed the equipment of [key_name(M)] to [dresscode].")
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||||
|
||||
Reference in New Issue
Block a user