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Large patch to Slime/IPC PR - Character Creator + General Imitation Fixes (#28348)
* add: slimify icon proc, clamps L in HSL. fix: skin tones, corrupted character slots, species subtype accessories, and spawning without the proper DNA set. character creator fixes. reduces the eye strain from super bright slime people :pain: * fix
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@@ -8,7 +8,8 @@
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subtype = S
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else
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S = new S.type()
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S.bodyflags |= subtype.bodyflags
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S.bodyflags |= subtype.bodyflags // Used for finding valid styles.
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S.species_subtype = subtype.name // Used for finding valid styles.
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if(href_list["preference"] == "job")
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switch(href_list["task"])
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if("close")
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@@ -203,13 +204,15 @@
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to_chat(user, "<span class='warning'>Invalid species, please pick something else.</span>")
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return
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if(prev_species != active_character.species)
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if(isnull(NS))
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NS = GLOB.all_species[active_character.species]
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S = new NS.type()
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active_character.species_subtype = "None"
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active_character.age = clamp(active_character.age, S.min_age, S.max_age)
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NS = GLOB.all_species[active_character.species_subtype] // Changing species resets subtype.
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if(isnull(NS))
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NS = GLOB.all_species[active_character.species]
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subtype = new NS.type()
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subtype = GLOB.all_species[active_character.species_subtype] // Changing species resets subtype.
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if(isnull(subtype))
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subtype = GLOB.all_species[active_character.species]
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subtype = new subtype.type()
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reset_styles(S)
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if("species_subtype")
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if(S.bodyflags & HAS_SPECIES_SUBTYPE)
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@@ -217,11 +220,17 @@
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if(isnull(new_subtype) || active_character.species_subtype == new_subtype)
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return
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active_character.species_subtype = new_subtype
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var/datum/species/NS = GLOB.all_species[active_character.species_subtype]
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if(isnull(NS))
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NS = GLOB.all_species[active_character.species]
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subtype = new NS.type()
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reset_styles(subtype, S)
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subtype = GLOB.all_species[active_character.species_subtype]
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if(isnull(subtype))
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subtype = GLOB.all_species[active_character.species]
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subtype = new subtype.type()
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S = new S.type() // Always make a new species before editing it, as datums get messy.
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if(S.name != subtype.name)
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S.bodyflags |= subtype.bodyflags // Add our body flags of the new subtype.
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S.species_subtype = subtype.name
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reset_styles(subtype, S)
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else
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reset_styles(S)
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if("speciesprefs")
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active_character.speciesprefs = !active_character.speciesprefs //Starts 0, so if someone clicks the button up top there, this won't be 0 anymore. If they click it again, it'll go back to 0.
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if("language")
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@@ -1275,51 +1284,51 @@
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var/head_model = "[!active_character.rlimb_data["head"] ? "Morpheus Cyberkinetics" : active_character.rlimb_data["head"]]"
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robohead = GLOB.all_robolimbs[head_model]
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//grab one of the valid hair styles for the newly chosen species
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active_character.h_style = random_hair_style(active_character.gender, NS, robohead)
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active_character.h_style = random_hair_style(active_character.gender, NS.name, robohead)
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//grab one of the valid facial hair styles for the newly chosen species
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active_character.f_style = random_facial_hair_style(active_character.gender, NS, robohead)
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active_character.f_style = random_facial_hair_style(active_character.gender, NS.name, robohead)
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if(NS.bodyflags & HAS_HEAD_ACCESSORY) //Species that have head accessories.
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active_character.ha_style = random_head_accessory(NS)
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active_character.ha_style = random_head_accessory(NS.name)
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else
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active_character.ha_style = "None" // No Vulp ears on Unathi
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active_character.hacc_colour = rand_hex_color()
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if(NS.bodyflags & HAS_HEAD_MARKINGS) //Species with head markings.
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active_character.m_styles["head"] = random_marking_style("head", NS, robohead, null, active_character.alt_head)
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active_character.m_styles["head"] = random_marking_style("head", NS.name, robohead, null, active_character.alt_head)
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else
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active_character.m_styles["head"] = "None"
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active_character.m_colours["head"] = "#000000"
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if(NS.bodyflags & HAS_BODY_MARKINGS) //Species with body markings/tattoos.
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active_character.m_styles["body"] = random_marking_style("body", NS)
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active_character.m_styles["body"] = random_marking_style("body", NS.name)
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else
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active_character.m_styles["body"] = "None"
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active_character.m_colours["body"] = "#000000"
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if(NS.bodyflags & HAS_TAIL_MARKINGS) //Species with tail markings.
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active_character.m_styles["tail"] = random_marking_style("tail", NS, null, active_character.body_accessory)
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active_character.m_styles["tail"] = random_marking_style("tail", NS.name, null, active_character.body_accessory)
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else
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active_character.m_styles["tail"] = "None"
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active_character.m_colours["tail"] = "#000000"
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// Don't wear another species' underwear!
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var/datum/sprite_accessory/SA = GLOB.underwear_list[active_character.underwear]
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if(!SA || !(NS in SA.species_allowed))
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active_character.underwear = random_underwear(active_character.body_type, NS)
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if(!SA || !(NS.name in SA.species_allowed))
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active_character.underwear = random_underwear(active_character.body_type, NS.name)
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SA = GLOB.undershirt_list[active_character.undershirt]
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if(!SA || !(NS in SA.species_allowed))
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active_character.undershirt = random_undershirt(active_character.body_type, NS)
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if(!SA || !(NS.name in SA.species_allowed))
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active_character.undershirt = random_undershirt(active_character.body_type, NS.name)
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SA = GLOB.socks_list[active_character.socks]
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if(!SA || !(NS in SA.species_allowed))
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active_character.socks = random_socks(active_character.body_type, NS)
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if(!SA || !(NS.name in SA.species_allowed))
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active_character.socks = random_socks(active_character.body_type, NS.name)
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//reset skin tone and colour
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if(NS.bodyflags & (HAS_SKIN_TONE|HAS_ICON_SKIN_TONE))
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random_skin_tone(NS)
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random_skin_tone(NS.name)
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else
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active_character.s_tone = 0
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