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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 10:33:30 +01:00
switch to tg method, override /mob/dead/forceMove, revert all previous component changes
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@@ -17,10 +17,10 @@
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/datum/component/squeak/Initialize(custom_sounds, volume_override, chance_override, step_delay_override, use_delay_override)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak_check)
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RegisterSignal(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak)
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if(ismovableatom(parent))
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RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT), .proc/play_squeak_check)
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RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/play_squeak_check)
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RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT), .proc/play_squeak)
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RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/play_squeak_crossed)
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RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react)
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if(isitem(parent))
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RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/play_squeak)
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@@ -60,24 +60,13 @@
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/datum/component/squeak/proc/on_drop(datum/source, mob/user)
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UnregisterSignal(user, COMSIG_MOVABLE_DISPOSING)
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/datum/component/squeak/proc/play_squeak_check(atom/movable/signal_owner, atom/movable/signal_trigger)
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// Signals are generally of the form SEND_SIGNAL(mob_listening_for_signals, signaltype, triggering_atom). E.g: SEND_SIGNAL(src, COMSIG_MOVABLE_CROSSED, AM)
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// Since proc/play_squeak_check's second argument is typed as /atom/movable/signal_trigger, it binds to the THIRD signal argument.
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// Hence what we actually get here is play_squeak_check(mob/themouse, atom/whatever_trigged_the_squeak).... the latter could be a crossing/bumping mob, or collision with a solid object.
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if(ismob(signal_owner))
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var/mob/M = signal_owner
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if(M.stat == DEAD) // Do not squeak if the squeaking mob is dead
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return
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if(ismob(signal_trigger))
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var/mob/M = signal_trigger
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if(M.stat == DEAD) // Do not squeak if the thing that is interacting with us is dead, e.g: a ghost
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return
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if(isitem(signal_trigger))
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var/obj/item/I = signal_trigger
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/datum/component/squeak/proc/play_squeak_crossed(atom/movable/AM)
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if(isitem(AM))
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var/obj/item/I = AM
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if(I.flags & ABSTRACT)
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return
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else if(istype(signal_trigger, /obj/item/projectile))
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var/obj/item/projectile/P = signal_trigger
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else if(istype(AM, /obj/item/projectile))
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var/obj/item/projectile/P = AM
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if(P.original != parent)
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return
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var/atom/current_parent = parent
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