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Fixes mutantrace languages appearing as unknown for observers and also appearing as says rather than race specific word.
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@@ -402,7 +402,7 @@ var/list/department_radio_keys = list(
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var/deaf_message = ""
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var/deaf_type = 1
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if(M != src)
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deaf_message = "<span class='name'>[name][alt_name]</span> talks but you cannot hear them."
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deaf_message = "<span class='name'>[name]</span>[alt_name] talks but you cannot hear them."
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else
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deaf_message = "<span class='notice'>You cannot hear yourself!</span>"
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deaf_type = 2 // Since you should be able to hear yourself without looking
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@@ -416,12 +416,12 @@ var/list/department_radio_keys = list(
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message_b = voice_message
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else
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message_b = stars(message)
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message_b = say_quote(message_b)
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message_b = say_quote(message,is_speaking_soghun,is_speaking_skrell,is_speaking_taj)
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if (italics)
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message_b = "<i>[message_b]</i>"
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rendered = "<span class='game say'><span class='name'>[voice_name]</span> <span class='message'>[message_b]</span></span>"
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rendered = "<span class='game say'><span class='name'>[name]</span>[alt_name] <span class='message'>[message_b]</span></span>" //Voice_name isn't too useful. You'd be able to tell who was talking presumably.
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for (var/M in heard_b)
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