mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 05:57:24 +01:00
Refactors Shards, Improved Light Replacer, Adds Plasmaspear
This commit is contained in:
@@ -41,160 +41,160 @@
|
||||
/obj/item/lightreplacer
|
||||
|
||||
name = "light replacer"
|
||||
desc = "A device to automatically replace lights. Refill with working lightbulbs."
|
||||
desc = "A device to automatically replace lights. Refill with broken or working light bulbs, or sheets of glass."
|
||||
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "lightreplacer0"
|
||||
item_state = "electronic"
|
||||
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "magnets=3;engineering=4"
|
||||
force = 8
|
||||
|
||||
var/emagged = FALSE
|
||||
var/max_uses = 20
|
||||
var/uses = 0
|
||||
var/shards = 0
|
||||
var/recycle = 3
|
||||
var/emagged = 0
|
||||
var/failmsg = ""
|
||||
var/uses = 10
|
||||
// How much to increase per each glass?
|
||||
var/increment = 5
|
||||
// How much to take from the glass?
|
||||
var/decrement = 1
|
||||
var/charge = 1
|
||||
|
||||
/obj/item/lightreplacer/New()
|
||||
uses = max_uses / 2
|
||||
failmsg = "The [name]'s refill light blinks red."
|
||||
..()
|
||||
// Eating used bulbs gives us bulb shards
|
||||
var/bulb_shards = 0
|
||||
// when we get this many shards, we get a free bulb.
|
||||
var/shards_required = 4
|
||||
|
||||
|
||||
/obj/item/lightreplacer/examine(mob/user)
|
||||
if(..(user, 2))
|
||||
to_chat(user, "It has [uses] lights and [shards] shards remaining.")
|
||||
..()
|
||||
to_chat(user, status_string())
|
||||
|
||||
/obj/item/lightreplacer/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stack/sheet/glass))
|
||||
var/obj/item/stack/sheet/glass/G = W
|
||||
if(G.amount - decrement >= 0 && uses < max_uses)
|
||||
var/remaining = max(G.amount - decrement, 0)
|
||||
if(!remaining && !(G.amount - decrement) == 0)
|
||||
to_chat(user, "There isn't enough glass.")
|
||||
return
|
||||
G.amount = remaining
|
||||
if(!G.amount)
|
||||
user.drop_item()
|
||||
qdel(G)
|
||||
AddUses(increment)
|
||||
to_chat(user, "You insert a piece of glass into the [src.name]. You have [uses] lights remaining.")
|
||||
/obj/item/lightreplacer/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/stack/sheet/glass))
|
||||
var/obj/item/stack/sheet/glass/G = I
|
||||
if(uses >= max_uses)
|
||||
to_chat(user, "<span class='warning'>[src] is full.</span>")
|
||||
return
|
||||
else if(G.use(decrement))
|
||||
AddUses(increment)
|
||||
to_chat(user, "<span class='notice'>You insert a piece of glass into [src]. You have [uses] light\s remaining.</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one sheet of glass to replace lights!</span>")
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/light))
|
||||
var/obj/item/light/L = W
|
||||
if(istype(I, /obj/item/shard))
|
||||
if(uses >= max_uses)
|
||||
to_chat(user, "<span class='warning'>[src] is full.</span>")
|
||||
return
|
||||
if(!user.unEquip(I))
|
||||
return
|
||||
AddUses(round(increment * 0.75))
|
||||
to_chat(user, "<span class='notice'>You insert a shard of glass into [src]. You have [uses] light\s remaining.</span>")
|
||||
qdel(I)
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/light))
|
||||
var/obj/item/light/L = I
|
||||
if(L.status == 0) // LIGHT OKAY
|
||||
if(!user.drop_item())
|
||||
to_chat(user, "[L] is stuck to your hand!")
|
||||
return
|
||||
if(uses < max_uses)
|
||||
if(!user.unEquip(L))
|
||||
return
|
||||
AddUses(1)
|
||||
to_chat(user, "You insert the [L.name] into the [src.name]. You have [uses] lights remaining.")
|
||||
user.drop_item()
|
||||
qdel(L)
|
||||
return
|
||||
else if(L.status == 2 || L.status == 3)
|
||||
if(!user.drop_item())
|
||||
to_chat(user, "[L] is stuck to your hand!")
|
||||
return
|
||||
else
|
||||
AddShards(1)
|
||||
to_chat(user, "You insert [L] into [src]. You have [shards] shards remaining.")
|
||||
user.drop_item()
|
||||
qdel(L)
|
||||
else
|
||||
if(!user.unEquip(L))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You insert [L] into [src].</span>")
|
||||
AddShards(1, user)
|
||||
qdel(L)
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/storage))
|
||||
var/obj/item/storage/S = W
|
||||
var/found_lightbulbs = 0
|
||||
if(istype(I, /obj/item/storage))
|
||||
var/obj/item/storage/S = I
|
||||
var/found_lightbulbs = FALSE
|
||||
var/replaced_something = TRUE
|
||||
|
||||
for(var/obj/item/I in S.contents)
|
||||
if(istype(I,/obj/item/light))
|
||||
var/obj/item/light/L = I
|
||||
found_lightbulbs = 1
|
||||
for(var/obj/item/IT in S.contents)
|
||||
if(istype(IT, /obj/item/light))
|
||||
var/obj/item/light/L = IT
|
||||
found_lightbulbs = TRUE
|
||||
if(uses >= max_uses)
|
||||
to_chat(user, "<span class='warning'>[src] is full!</span>")
|
||||
break
|
||||
if(L.status == 0)
|
||||
if(L.status == LIGHT_OK)
|
||||
replaced_something = TRUE
|
||||
AddUses(1)
|
||||
qdel(L)
|
||||
else if(L.status == 2 || L.status == 3)
|
||||
AddShards(1)
|
||||
|
||||
else if(L.status == LIGHT_BROKEN || L.status == LIGHT_BURNED)
|
||||
replaced_something = TRUE
|
||||
AddShards(1, user)
|
||||
qdel(L)
|
||||
to_chat(user, "<span class='notice'>You fill [src] with lights from [S].")
|
||||
|
||||
if(!found_lightbulbs)
|
||||
to_chat(user, "<span class='warning'>[S] contains no bulbs.</span>")
|
||||
return
|
||||
|
||||
if(!replaced_something && uses == max_uses)
|
||||
to_chat(user, "<span class='warning'>[src] is full!</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You fill [src] with lights from [S]. " + status_string() + "</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/lightreplacer/emag_act(user as mob)
|
||||
if(!emagged)
|
||||
Emag()
|
||||
|
||||
/obj/item/lightreplacer/attack_self(mob/user)
|
||||
/* // This would probably be a bit OP. If you want it though, uncomment the code.
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
if(R.emagged)
|
||||
src.Emag()
|
||||
to_chat(usr, "You shortcircuit the [src].")
|
||||
return
|
||||
*/
|
||||
to_chat(usr, "It has [uses] lights remaining.")
|
||||
for(var/obj/machinery/light/target in user.loc)
|
||||
ReplaceLight(target, user)
|
||||
to_chat(user, status_string())
|
||||
|
||||
/obj/item/lightreplacer/update_icon()
|
||||
icon_state = "lightreplacer[emagged]"
|
||||
|
||||
/obj/item/lightreplacer/proc/status_string()
|
||||
return "It has [uses] light\s remaining (plus [bulb_shards] fragment\s)."
|
||||
|
||||
/obj/item/lightreplacer/proc/Use(var/mob/user)
|
||||
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
/obj/item/lightreplacer/proc/Use(mob/user)
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
|
||||
AddUses(-1)
|
||||
return 1
|
||||
|
||||
// Negative numbers will subtract
|
||||
/obj/item/lightreplacer/proc/AddUses(var/amount = 1)
|
||||
uses = min(max(uses + amount, 0), max_uses)
|
||||
/obj/item/lightreplacer/proc/AddUses(amount = 1)
|
||||
uses = Clamp(uses + amount, 0, max_uses)
|
||||
|
||||
/obj/item/lightreplacer/proc/AddShards(amount = 1)
|
||||
shards += amount
|
||||
var/recycled_lights = round(shards / recycle)
|
||||
if(recycled_lights > 0)
|
||||
AddUses(recycled_lights)
|
||||
shards = shards % recycle
|
||||
return recycled_lights
|
||||
/obj/item/lightreplacer/proc/AddShards(amount = 1, user)
|
||||
bulb_shards += amount
|
||||
var/new_bulbs = round(bulb_shards / shards_required)
|
||||
if(new_bulbs > 0)
|
||||
AddUses(new_bulbs)
|
||||
bulb_shards = bulb_shards % shards_required
|
||||
if(new_bulbs != 0)
|
||||
to_chat(user, "<span class='notice'>[src] has fabricated a new bulb from the broken glass it has stored. It now has [uses] uses.</span>")
|
||||
playsound(loc, 'sound/machines/ding.ogg', 50, TRUE)
|
||||
return new_bulbs
|
||||
|
||||
/obj/item/lightreplacer/proc/Charge(var/mob/user)
|
||||
charge += 1
|
||||
if(charge > 7)
|
||||
if(charge > 3)
|
||||
AddUses(1)
|
||||
charge = 1
|
||||
|
||||
/obj/item/lightreplacer/proc/ReplaceLight(var/obj/machinery/light/target, var/mob/living/U)
|
||||
|
||||
/obj/item/lightreplacer/proc/ReplaceLight(obj/machinery/light/target, mob/living/U)
|
||||
if(target.status != LIGHT_OK)
|
||||
if(CanUse(U))
|
||||
if(!Use(U)) return
|
||||
to_chat(U, "<span class='notice'>You replace the [target.fitting] with the [src].</span>")
|
||||
if(!Use(U))
|
||||
return
|
||||
to_chat(U, "<span class='notice'>You replace [target.fitting] with [src].</span>")
|
||||
|
||||
if(target.status != LIGHT_EMPTY)
|
||||
|
||||
var/obj/item/light/L1 = new target.light_type(target.loc)
|
||||
L1.status = target.status
|
||||
L1.rigged = target.rigged
|
||||
L1.brightness_range = target.brightness_range
|
||||
L1.brightness_power = target.brightness_power
|
||||
L1.brightness_color = target.brightness_color
|
||||
L1.switchcount = target.switchcount
|
||||
target.switchcount = 0
|
||||
L1.update()
|
||||
|
||||
AddShards(1, U)
|
||||
target.status = LIGHT_EMPTY
|
||||
target.update()
|
||||
|
||||
@@ -215,37 +215,54 @@
|
||||
return
|
||||
|
||||
else
|
||||
to_chat(U, failmsg)
|
||||
to_chat(U, "[src]'s refill light blinks red.")
|
||||
return
|
||||
else
|
||||
to_chat(U, "There is a working [target.fitting] already inserted.")
|
||||
to_chat(U, "<span class='warning'>There is a working [target.fitting] already inserted!</span>")
|
||||
return
|
||||
|
||||
/obj/item/lightreplacer/proc/Emag()
|
||||
emagged = !emagged
|
||||
playsound(src.loc, "sparks", 100, 1)
|
||||
playsound(loc, "sparks", 100, TRUE)
|
||||
if(emagged)
|
||||
name = "Shortcircuited [initial(name)]"
|
||||
name = "shortcircuited [initial(name)]"
|
||||
else
|
||||
name = initial(name)
|
||||
update_icon()
|
||||
|
||||
//Can you use it?
|
||||
/obj/item/lightreplacer/proc/CanUse(mob/living/user)
|
||||
add_fingerprint(user)
|
||||
if(uses > 0)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/lightreplacer/afterattack(atom/T, mob/U, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
if(!isturf(T))
|
||||
return
|
||||
|
||||
var/used = FALSE
|
||||
for(var/atom/A in T)
|
||||
if(!CanUse(U))
|
||||
break
|
||||
used = TRUE
|
||||
if(istype(A, /obj/machinery/light))
|
||||
ReplaceLight(A, U)
|
||||
|
||||
if(!used)
|
||||
to_chat(U, "[src]'s refill light blinks red.")
|
||||
|
||||
/obj/item/lightreplacer/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
J.put_in_cart(src, user)
|
||||
J.myreplacer = src
|
||||
J.update_icon()
|
||||
|
||||
/obj/item/lightreplacer/proc/CanUse(var/mob/living/user)
|
||||
src.add_fingerprint(user)
|
||||
//Not sure what else to check for. Maybe if clumsy?
|
||||
if(uses > 0)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
/obj/item/lightreplacer/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
return
|
||||
|
||||
#undef LIGHT_OK
|
||||
#undef LIGHT_EMPTY
|
||||
#undef LIGHT_BROKEN
|
||||
#undef LIGHT_BURNED
|
||||
#undef LIGHT_BURNED
|
||||
Reference in New Issue
Block a user