From 40495a6adbc74674cb5898d57c5272fac9c42f8a Mon Sep 17 00:00:00 2001 From: "rockdtben@gmail.com" Date: Wed, 8 Aug 2012 16:28:53 +0000 Subject: [PATCH] As Rageroro suggested I made it so the proc checks for headsets first. This will reduce lag in the cases that the player has a headset. Which is often. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4339 316c924e-a436-60f5-8080-3fe189b3f50e --- code/defines/procs/gamehelpers.dm | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/code/defines/procs/gamehelpers.dm b/code/defines/procs/gamehelpers.dm index 386af6ca35a..3d23dd3f74f 100644 --- a/code/defines/procs/gamehelpers.dm +++ b/code/defines/procs/gamehelpers.dm @@ -240,15 +240,27 @@ var/turf/ear = get_turf(M) if(!ear) continue + + // Checking for a headset on the mob and if it is in radios list + if(ishuman(M)) + var/mob/living/carbon/human/H = M + + if(H.ears != null) + var/isHeadsetRadios = 0 + for(var/obj/item/device/radio/R in radios) + if(H.ears == R) + isHeadsetRadios = 1 + break + if(isHeadsetRadios) + hearers += M + continue + // Now see if they're near any broadcasting radio for(var/obj/item/device/radio/R in radios) var/turf/radio_loc = get_turf(R) if(ear in view(R.canhear_range,radio_loc)) hearers += M break - else if(ear == radio_loc) - hearers += M - break return hearers