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Merge branch 'master' into client-data-loading
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@@ -406,21 +406,13 @@
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if(M.client)
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playercount += 1
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// Update the state of the panic bunker based on current playercount
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var/threshold = GLOB.configuration.general.panic_bunker_threshold
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if((playercount > threshold) && (GLOB.panic_bunker_enabled == FALSE))
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GLOB.panic_bunker_enabled = TRUE
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message_admins("Panic bunker has been automatically enabled due to playercount rising above [threshold]")
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if((playercount < threshold) && (GLOB.panic_bunker_enabled == TRUE))
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GLOB.panic_bunker_enabled = FALSE
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message_admins("Panic bunker has been automatically disabled due to playercount dropping below [threshold]")
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// Tell clients about active testmerges
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if(world.TgsAvailable() && length(GLOB.revision_info.testmerges))
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to_chat(src, GLOB.revision_info.get_testmerge_chatmessage(TRUE))
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if(check_rights(R_ADMIN, FALSE, mob)) // Mob is required. Dont even try without it.
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to_chat(src, "The queue server is currently [SSqueue.queue_enabled ? "<font color='green'>enabled</font>" : "<font color='disabled'>disabled</font>"], with a threshold of <b>[SSqueue.queue_threshold]</b>. This <b>[SSqueue.persist_queue ? "will" : "will not"]</b> persist through rounds.")
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/client/proc/is_connecting_from_localhost()
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var/localhost_addresses = list("127.0.0.1", "::1") // Adresses
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