Dismantling girders now returns the same amount of metal as was used in construction the girders

This commit is contained in:
Certh
2015-12-31 11:42:55 +01:00
parent 54cffd53b4
commit 4082b59797
+9 -4
View File
@@ -5,6 +5,11 @@
layer = TURF_LAYER + 0.9
var/state = 0
var/health = 200
var/metalUsed = 2 //used to determine amount returned in deconstruction
/obj/structure/girder/proc/refundMetal(metalAmount) //refunds metal used in construction when deconstructed
for(var/i=0;i < metalAmount;i++)
new /obj/item/stack/sheet/metal(get_turf(src))
/obj/structure/girder/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/wrench) && state == 0)
@@ -14,7 +19,7 @@
if(do_after(user,40, target = src))
if(!src) return
user << "\blue You dissasembled the girder!"
new /obj/item/stack/sheet/metal(get_turf(src))
refundMetal(metalUsed)
qdel(src)
else if(!anchored)
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
@@ -29,18 +34,18 @@
if(do_after(user,30, target = src))
if(!src) return
user << "\blue You slice apart the girder!"
new /obj/item/stack/sheet/metal(get_turf(src))
refundMetal(metalUsed)
qdel(src)
else if(istype(W, /obj/item/weapon/pickaxe/drill/diamonddrill))
user << "\blue You drill through the girder!"
new /obj/item/stack/sheet/metal(get_turf(src))
refundMetal(metalUsed)
qdel(src)
else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
playsound(src.loc, 'sound/weapons/sonic_jackhammer.ogg', 100, 1)
user << "<span class='notice'>You Disintegrate the girder!</span>"
new /obj/item/stack/sheet/metal(get_turf(src))
refundMetal(metalUsed)
qdel(src)
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))