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Migrate raw anomaly cores and reactive armor shells to the new attack chain. (#32336)
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@@ -76,6 +76,7 @@
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icon_state = "unrefined_anomaly_core"
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w_class = WEIGHT_CLASS_SMALL
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var/target_explosion_size = 4
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new_attack_chain = TRUE
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/obj/item/raw_anomaly_core/Initialize(mapload)
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. = ..()
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@@ -87,8 +88,12 @@
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icon_state = "reactiveoff"
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icon = 'icons/obj/clothing/suits.dmi'
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materials = list(MAT_PLASMA = 8000, MAT_TITANIUM = 14000, MAT_BLUESPACE = 6000)
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new_attack_chain = TRUE
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/obj/item/reactive_armour_shell/item_interaction(mob/user, obj/item/used, list/modifiers)
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if(!istype(used, /obj/item/assembly/signaler/anomaly))
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return ..()
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/obj/item/reactive_armour_shell/attackby__legacy__attackchain(obj/item/I, mob/user, params)
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var/static/list/anomaly_armour_types = list(
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/obj/item/assembly/signaler/anomaly/grav = /obj/item/clothing/suit/armor/reactive/repulse,
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/obj/item/assembly/signaler/anomaly/flux = /obj/item/clothing/suit/armor/reactive/tesla,
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@@ -98,13 +103,15 @@
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/obj/item/assembly/signaler/anomaly/vortex = /obj/item/clothing/suit/armor/reactive/stealth
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)
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if(istype(I, /obj/item/assembly/signaler/anomaly))
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var/obj/item/assembly/signaler/anomaly/A = I
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var/armour_path = anomaly_armour_types[A.type]
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if(!armour_path)
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armour_path = /obj/item/clothing/suit/armor/reactive/stealth //Fallback
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to_chat(user, SPAN_NOTICE("You insert [A] into the chest plate, and the armor gently hums to life."))
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new armour_path(get_turf(src))
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qdel(src)
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qdel(A)
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return ..()
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var/obj/item/assembly/signaler/anomaly/anomaly = used
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var/armour_path = anomaly_armour_types[anomaly.type]
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if(!armour_path)
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armour_path = /obj/item/clothing/suit/armor/reactive/stealth // Fallback.
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to_chat(user, SPAN_NOTICE("You insert [anomaly] into the chest plate, and the armor gently hums to life."))
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var/obj/item/clothing/suit/armor/reactive/new_armor = new armour_path(get_turf(src))
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transfer_fingerprints_to(new_armor)
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anomaly.transfer_fingerprints_to(new_armor)
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new_armor.add_fingerprint(user)
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qdel(src)
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qdel(anomaly)
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return ITEM_INTERACT_COMPLETE
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