butchering is still broke....

This commit is contained in:
Aurorablade
2016-03-24 00:07:41 -04:00
parent 0821cb6ca2
commit 40a1086f14
7 changed files with 27 additions and 26 deletions
+10 -9
View File
@@ -23,7 +23,7 @@
if(R.get_amount() >= 4)
R.use(4)
user << "<span class='notice'>You add spikes to the frame.</span>"
new /obj/structure/kitchenspike(src.loc,)
new /obj/structure/kitchenspike(loc)
add_fingerprint(user)
qdel(src)
@@ -42,12 +42,12 @@
/obj/structure/kitchenspike/attackby(obj/item/weapon/grab/G as obj, mob/user as mob)
if(istype(G, /obj/item/weapon/crowbar))
if(!src.buckled_mob)
if(!buckled_mob)
playsound(loc, 'sound/items/Crowbar.ogg', 100, 1)
if(do_after(user, 20, target = src))
user << "<span class='notice'>You pry the spikes out of the frame.</span>"
new /obj/item/stack/rods(loc, 4)
new /obj/structure/kitchenspike_frame(src.loc,)
new /obj/structure/kitchenspike_frame(loc)
add_fingerprint(user)
qdel(src)
else
@@ -58,11 +58,13 @@
if(buckled_mob)
user << "<span class = 'danger'>The spike already has something on it, finish collecting its meat first!</span>"
else
if(istype(G.affecting, /mob/living/))
if(isliving(G.affecting))
if(!buckled_mob)
if(do_mob(src, src, 120))
if(do_mob(user, src, 120))
if(spike(G.affecting))
G.affecting.visible_message("<span class='danger'>[user] slams [G.affecting] onto the meat spike!</span>", "<span class='userdanger'>[user] slams you onto the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
qdel(G)
return
user << "<span class='danger'>You can't use that on the spike!</span>"
return
@@ -77,9 +79,8 @@
if(victim.buckled)
return 0
var/mob/living/H = victim
playsound(src.loc, "sound/effects/splat.ogg", 25, 1)
H.visible_message("<span class='danger'>[src] slams [victim] onto the meat spike!</span>", "<span class='userdanger'>[src] slams you onto the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
H.loc = src.loc
playsound(loc, "sound/effects/splat.ogg", 25, 1)
H.forceMove(loc)
H.emote("scream")
if(istype(H, /mob/living/carbon/human)) //So you don't get human blood when you spike a giant spidere
var/turf/simulated/pos = get_turf(H)
@@ -131,7 +132,7 @@
animate(M, transform = m180, time = 3)
M.pixel_y = M.get_standard_pixel_y_offset(180)
M.adjustBruteLoss(30)
src.visible_message(text("<span class='danger'>[M] falls free of the [src]!</span>"))
visible_message("<span class='danger'>[M] falls free of the [src]!</span>")
unbuckle_mob()
M.emote("scream")
M.AdjustWeakened(10)