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butchering is still broke....
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@@ -955,12 +955,12 @@
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return 0
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/mob/living/proc/harvest(mob/living/user)
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//if(qdeleted(src))
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// return//Replace with what?
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if(butcher_results)
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for(var/path in butcher_results)
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for(var/i = 1; i <= butcher_results[path];i++)
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new path(src.loc)
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butcher_results.Remove(path) //In case you want to have things like simple_animals drop their butcher results on gib, so it won't double up below.
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visible_message("<span class='notice'>[user] butchers [src].</span>")
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gib()
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if(qdeleted(src))
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return
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if(butcher_results)
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for(var/path in butcher_results)
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for(var/i = 1, i <= butcher_results[path], i++)
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new path(loc)
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butcher_results.Remove(path) //In case you want to have things like simple_animals drop their butcher results on gib, so it won't double up below.
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visible_message("<span class='notice'>[user] butchers [src].</span>")
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gib()
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@@ -17,7 +17,7 @@
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density = 0
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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ventcrawler = 2
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 1)
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 0)
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/mob/living/simple_animal/butterfly/New()
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..()
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@@ -8,7 +8,7 @@
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turns_per_move = 5
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maxHealth = 15
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health = 15
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/tomatomeat = 2)
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/tomatomeat = 3)
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response_help = "prods the"
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response_disarm = "pushes aside the"
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response_harm = "smacks the"
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