mirror of
https://github.com/ParadiseSS13/Paradise.git
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Fixes the issues with deconstructing and tool do_afters (#13177)
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
This commit is contained in:
@@ -254,7 +254,7 @@ GLOBAL_LIST_INIT(wcCommon, pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e",
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if(!can_be_reached(user))
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return
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to_chat(user, "<span class='notice'>You begin to lever the window [state == WINDOW_OUT_OF_FRAME ? "into":"out of"] the frame...</span>")
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if(!I.use_tool(src, user, decon_speed, volume = I.tool_volume, extra_checks = list(CALLBACK(src, .proc/check_state_and_anchored, state, anchored))))
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if(!I.use_tool(src, user, decon_speed, volume = I.tool_volume, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
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return
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state = (state == WINDOW_OUT_OF_FRAME ? WINDOW_IN_FRAME : WINDOW_OUT_OF_FRAME)
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to_chat(user, "<span class='notice'>You pry the window [state == WINDOW_IN_FRAME ? "into":"out of"] the frame.</span>")
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@@ -268,20 +268,20 @@ GLOBAL_LIST_INIT(wcCommon, pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e",
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if(reinf)
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if(state == WINDOW_SCREWED_TO_FRAME || state == WINDOW_IN_FRAME)
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to_chat(user, "<span class='notice'>You begin to [state == WINDOW_SCREWED_TO_FRAME ? "unscrew the window from":"screw the window to"] the frame...</span>")
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if(!I.use_tool(src, user, decon_speed, volume = I.tool_volume, extra_checks = list(CALLBACK(src, .proc/check_state_and_anchored, state, anchored))))
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if(!I.use_tool(src, user, decon_speed, volume = I.tool_volume, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
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return
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state = (state == WINDOW_IN_FRAME ? WINDOW_SCREWED_TO_FRAME : WINDOW_IN_FRAME)
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to_chat(user, "<span class='notice'>You [state == WINDOW_IN_FRAME ? "unfasten the window from":"fasten the window to"] the frame.</span>")
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else if(state == WINDOW_OUT_OF_FRAME)
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to_chat(user, "<span class='notice'>You begin to [anchored ? "unscrew the frame from":"screw the frame to"] the floor...</span>")
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if(!I.use_tool(src, user, decon_speed, volume = I.tool_volume, extra_checks = list(CALLBACK(src, .proc/check_state_and_anchored, state, anchored))))
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if(!I.use_tool(src, user, decon_speed, volume = I.tool_volume, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
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return
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anchored = !anchored
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update_nearby_icons()
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to_chat(user, "<span class='notice'>You [anchored ? "fasten the frame to":"unfasten the frame from"] the floor.</span>")
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else //if we're not reinforced, we don't need to check or update state
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to_chat(user, "<span class='notice'>You begin to [anchored ? "unscrew the window from":"screw the window to"] the floor...</span>")
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if(!I.use_tool(src, user, decon_speed, volume = I.tool_volume, extra_checks = list(CALLBACK(src, .proc/check_anchored, anchored))))
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if(!I.use_tool(src, user, decon_speed, volume = I.tool_volume, extra_checks = CALLBACK(src, .proc/check_anchored, anchored)))
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return
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anchored = !anchored
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air_update_turf(TRUE)
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@@ -297,7 +297,7 @@ GLOBAL_LIST_INIT(wcCommon, pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e",
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if(!can_be_reached(user))
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return
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TOOL_ATTEMPT_DISMANTLE_MESSAGE
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if(!I.use_tool(src, user, decon_speed, volume = I.tool_volume, extra_checks = list(CALLBACK(src, .proc/check_state_and_anchored, state, anchored))))
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if(!I.use_tool(src, user, decon_speed, volume = I.tool_volume, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
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return
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var/obj/item/stack/sheet/G = new glass_type(user.loc, glass_amount)
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G.add_fingerprint(user)
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