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Minor subsystem tweaks
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@@ -4,7 +4,7 @@ SUBSYSTEM_DEF(garbage)
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wait = 2 SECONDS
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flags = SS_POST_FIRE_TIMING|SS_BACKGROUND|SS_NO_INIT
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runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
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init_order = INIT_ORDER_GARBAGE
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init_order = INIT_ORDER_GARBAGE // Why does this have an init order if it has SS_NO_INIT?
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offline_implications = "Garbage collection is no longer functional, and objects will not be qdel'd. Immediate server restart recommended."
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var/list/collection_timeout = list(2 MINUTES, 10 SECONDS) // deciseconds to wait before moving something up in the queue to the next level
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@@ -2,6 +2,7 @@ SUBSYSTEM_DEF(mob_hunt)
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name = "Nano-Mob Hunter GO Server"
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init_order = INIT_ORDER_NANOMOB
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priority = FIRE_PRIORITY_NANOMOB // Low priority, no need for MC_TICK_CHECK due to extremely low performance impact.
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flags = SS_NO_INIT
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offline_implications = "Nano-Mob Hunter will no longer spawn mobs. No immediate action is needed."
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var/max_normal_spawns = 15 //change this to adjust the number of normal spawns that can exist at one time. trapped spawns (from traitors) don't count towards this
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var/list/normal_spawns = list()
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