Fixed r500 (faces displaying above glasses and such) Cause: face layer was set to MOB_LAYER.

Fixed r501 (underwear not showing) Cause: bad indentation

A possible fix for some very odd bugs caused by restarting the MC related to the usr variable being passed into the MC. *shrug* Very hard to test.

Removed the need for the world to be in Debug2 mode to edit ticklag as the verb is hidden behind another proc now anyway, and it's become more of an annoyance than a thing to stop people accidentally clicking it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3695 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
elly1989@rocketmail.com
2012-05-29 11:36:39 +00:00
parent 1e476623d9
commit 40c2e25bde
4 changed files with 46 additions and 95 deletions
+23 -68
View File
@@ -1187,93 +1187,50 @@
return 0
/mob/living/carbon/human/proc/update_body()
if(stand_icon)
del(stand_icon)
if(lying_icon)
del(lying_icon)
if (mutantrace)
return
if(stand_icon) del(stand_icon)
if(lying_icon) del(lying_icon)
if(mutantrace) return
var/g = "m"
if (gender == MALE)
g = "m"
else if (gender == FEMALE)
g = "f"
stand_icon = new /icon('human.dmi', "blank")
lying_icon = new /icon('human.dmi', "blank")
if(gender == FEMALE) g = "f"
var/husk = (HUSK in src.mutations)
var/obese = (FAT in src.mutations)
if (husk)
stand_icon.Blend(new /icon('human.dmi', "husk_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "husk_l"), ICON_OVERLAY)
//Base mob icon
if(husk)
stand_icon = new /icon('human.dmi', "husk_s")
lying_icon = new /icon('human.dmi', "husk_l")
else if(obese)
stand_icon.Blend(new /icon('human.dmi', "fatbody_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "fatbody_l"), ICON_OVERLAY)
/*
stand_icon = new /icon('human.dmi', "fatbody_s")
lying_icon = new /icon('human.dmi', "fatbody_l")
else
stand_icon.Blend(new /icon('human.dmi', "chest_[g]_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "chest_[g]_l"), ICON_OVERLAY)
stand_icon = new /icon('human.dmi', "body_[g]_s")
lying_icon = new /icon('human.dmi', "body_[g]_l")
stand_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "groin_[g]_l"), ICON_OVERLAY)
if (husk)
var/icon/husk_s = new /icon('human.dmi', "husk_s")
var/icon/husk_l = new /icon('human.dmi', "husk_l")
stand_icon.Blend(husk_s, ICON_OVERLAY)
lying_icon.Blend(husk_l, ICON_OVERLAY)
else if(obese)
stand_icon.Blend(new /icon('human.dmi', "fatbody_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "fatbody_l"), ICON_OVERLAY)
{R}*/
else
stand_icon.Blend(new /icon('human.dmi', "chest_[g]_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "chest_[g]_l"), ICON_OVERLAY)
for (var/part in list("arm_left", "arm_right", "hand_left", "hand_right", "leg_left", "leg_right", "foot_left", "foot_right"))
stand_icon.Blend(new /icon('human.dmi', "[part]_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "[part]_l"), ICON_OVERLAY)
for(var/part in list("head","groin"))
stand_icon.Blend(new /icon('human.dmi', "[part]_[g]_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "[part]_[g]_l"), ICON_OVERLAY)
// Skin tone
if (s_tone >= 0)
//Skin tone
if(s_tone >= 0)
stand_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
lying_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
else
stand_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
lying_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
if (underwear < 6 && underwear > 0)
if(!obese)
stand_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_l"), ICON_OVERLAY)
//Underwear
if(underwear < 6 && underwear > 0)
if(!obese)
stand_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_l"), ICON_OVERLAY)
/mob/living/carbon/human/proc/update_face()
if(!facial_hair_style || !hair_style) return//Seems people like to lose their icons, this should stop the runtimes for now
del(face_standing)
del(face_lying)
if (mutantrace)
return
if(face_standing) del(face_standing)
if(face_lying) del(face_lying)
if(mutantrace) return
var/g = "m"
if (gender == MALE)
g = "m"
else if (gender == FEMALE)
g = "f"
if (gender == FEMALE) g = "f"
var/icon/eyes_s = new/icon("icon" = 'human_face.dmi', "icon_state" = "eyes_s")
var/icon/eyes_l = new/icon("icon" = 'human_face.dmi', "icon_state" = "eyes_l")
@@ -1310,9 +1267,7 @@
face_standing = new /image()
face_lying = new /image()
face_standing.icon = eyes_s
face_standing.layer = MOB_LAYER
face_lying.icon = eyes_l
face_lying.layer = MOB_LAYER
del(mouth_l)
del(mouth_s)
@@ -206,10 +206,7 @@ datum/preferences
var/icon/preview_icon = null
var/g = "m"
if (gender == MALE)
g = "m"
else if (gender == FEMALE)
g = "f"
if (gender == FEMALE) g = "f"
preview_icon = new /icon('human.dmi', "body_[g]_s")