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Fixes BSA size
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@@ -2,6 +2,7 @@
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// Cargo orders part for high price
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// Requires high amount of power
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// Requires high level stock parts
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/datum/station_goal/bluespace_cannon
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name = "Bluespace Artillery"
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@@ -104,11 +105,11 @@
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var/x_max
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switch(cannon_dir)
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if(EAST)
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x_min = x - 4 //replace with defines later
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x_max = x + 6
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x_min = x - BSA_SIZE_BACK
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x_max = x + BSA_SIZE_FRONT
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if(WEST)
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x_min = x + 4
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x_max = x - 6
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x_min = x + BSA_SIZE_BACK
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x_max = x - BSA_SIZE_FRONT
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for(var/turf/T in block(locate(x_min,y-1,z),locate(x_max,y+1,z)))
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if(T.density || isspaceturf(T))
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@@ -3,11 +3,6 @@
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// DNA vault requires x animals ,y plants, z human dna
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// DNA vaults require high tier stock parts and cold
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// After completion each crewmember can receive single upgrade chosen out of 2 for the mob.
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#define VAULT_SPACEIMMUNE "Space Immunity"
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#define VAULT_XRAY "X-Ray Vision"
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#define VAULT_TELEKINESIS "Telekinesis"
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#define VAULT_PSYCHIC "Psychic Powers"
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#define VAULT_SPEED "Speediness"
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/datum/station_goal/dna_vault
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name = "DNA Vault"
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@@ -17,7 +12,7 @@
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/datum/station_goal/dna_vault/New()
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..()
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animal_count = rand(15,20) //might be too few given ~15 roundstart stationside ones
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animal_count = rand(15, 20) //might be too few given ~15 roundstart stationside ones
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human_count = rand(round(0.75 * ticker.mode.num_players_started()), ticker.mode.num_players_started()) // 75%+ roundstart population.
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var/non_standard_plants = non_standard_plants_count()
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plant_count = rand(round(0.5 * non_standard_plants),round(0.7 * non_standard_plants))
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