diff --git a/code/datums/status_effects/buffs.dm b/code/datums/status_effects/buffs.dm index 1c31e6d2cc4..aead3e01d90 100644 --- a/code/datums/status_effects/buffs.dm +++ b/code/datums/status_effects/buffs.dm @@ -104,6 +104,7 @@ duration = 10 tick_interval = 0 alert_type = /obj/screen/alert/status_effect/blooddrunk + var/blooddrunk_damage_mod_remove = 4 // Damage is multiplied by this at the end of the status effect. Modify this one, it changes the _add /obj/screen/alert/status_effect/blooddrunk name = "Blood-Drunk" @@ -116,12 +117,13 @@ ADD_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "blooddrunk") if(ishuman(owner)) var/mob/living/carbon/human/H = owner - H.physiology.brute_mod *= 0.25 - H.physiology.burn_mod *= 0.25 - H.physiology.tox_mod *= 0.25 - H.physiology.oxy_mod *= 0.25 - H.physiology.clone_mod *= 0.25 - H.physiology.stamina_mod *= 0.25 + var/blooddrunk_damage_mod_add = 1 / blooddrunk_damage_mod_remove // Damage is multiplied by this at the start of the status effect. Don't modify this one directly. + H.physiology.brute_mod *= blooddrunk_damage_mod_add + H.physiology.burn_mod *= blooddrunk_damage_mod_add + H.physiology.tox_mod *= blooddrunk_damage_mod_add + H.physiology.oxy_mod *= blooddrunk_damage_mod_add + H.physiology.clone_mod *= blooddrunk_damage_mod_add + H.physiology.stamina_mod *= blooddrunk_damage_mod_add add_attack_logs(owner, owner, "gained blood-drunk stun immunity", ATKLOG_ALL) owner.add_stun_absorption("blooddrunk", INFINITY, 4) owner.playsound_local(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, TRUE, use_reverb = FALSE) @@ -129,12 +131,12 @@ /datum/status_effect/blooddrunk/on_remove() if(ishuman(owner)) var/mob/living/carbon/human/H = owner - H.physiology.brute_mod *= 10 - H.physiology.burn_mod *= 10 - H.physiology.tox_mod *= 10 - H.physiology.oxy_mod *= 10 - H.physiology.clone_mod *= 10 - H.physiology.stamina_mod *= 10 + H.physiology.brute_mod *= blooddrunk_damage_mod_remove + H.physiology.burn_mod *= blooddrunk_damage_mod_remove + H.physiology.tox_mod *= blooddrunk_damage_mod_remove + H.physiology.oxy_mod *= blooddrunk_damage_mod_remove + H.physiology.clone_mod *= blooddrunk_damage_mod_remove + H.physiology.stamina_mod *= blooddrunk_damage_mod_remove add_attack_logs(owner, owner, "lost blood-drunk stun immunity", ATKLOG_ALL) REMOVE_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "blooddrunk") if(islist(owner.stun_absorption) && owner.stun_absorption["blooddrunk"])