Merge pull request #6752 from Kyep/remap_centcom

CC Map Updates
This commit is contained in:
Crazy Lemon
2017-05-20 14:53:48 -07:00
committed by GitHub
5 changed files with 259 additions and 151 deletions
+8 -2
View File
@@ -486,15 +486,19 @@ var/list/ghostteleportlocs = list()
/area/centcom/control
name = "\improper Centcom Control"
icon_state = "centcom_ctrl"
/area/centcom/evac
name = "\improper Centcom Emergency Shuttle"
icon_state = "centcom_evac"
/area/centcom/suppy
name = "\improper Centcom Supply Shuttle"
icon_state = "centcom_supply"
/area/centcom/ferry
name = "\improper Centcom Transport Shuttle"
icon_state = "centcom_ferry"
/area/centcom/shuttle
name = "\improper Centcom Administration Shuttle"
@@ -507,9 +511,11 @@ var/list/ghostteleportlocs = list()
/area/centcom/specops
name = "\improper Centcom Special Ops"
icon_state = "centcom_specops"
/area/centcom/creed
name = "Creed's Office"
/area/centcom/gamma
name = "\improper Centcom Gamma Armory"
icon_state = "centcom_gamma"
/area/centcom/holding
name = "\improper Holding Facility"
+13
View File
@@ -65,6 +65,7 @@
var/has_cover = 1 //Hides the cover
/obj/machinery/porta_turret/centcom
name = "Centcom Turret"
enabled = 0
ailock = 1
check_synth = 0
@@ -74,6 +75,14 @@
check_weapons = 1
check_anomalies = 1
/obj/machinery/porta_turret/centcom/pulse
name = "Pulse Turret"
health = 200
enabled = 1
lethal = 1
req_access = list(access_cent_commander)
installation = /obj/item/weapon/gun/energy/pulse/turret
/obj/machinery/porta_turret/stationary
ailock = 1
lethal = 1
@@ -149,6 +158,10 @@
eshot_sound = 'sound/weapons/Laser.ogg'
egun = 1
if(/obj/item/weapon/gun/energy/pulse/turret)
eprojectile = /obj/item/projectile/beam/pulse
eshot_sound = 'sound/weapons/pulse.ogg'
var/list/turret_icons
/obj/machinery/porta_turret/update_icon()
if(!turret_icons)
@@ -70,3 +70,16 @@
/obj/item/weapon/gun/energy/pulse/pistol/m1911/isHandgun()
return 1
/obj/item/weapon/gun/energy/pulse/turret
name = "pulse turret gun"
desc = "A heavy, turret-mounted pulse energy cannon."
icon_state = "turretlaser"
item_state = "turretlaser"
slot_flags = null
w_class = 5
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser/pulse)
weapon_weight = WEAPON_MEDIUM
can_flashlight = 0
trigger_guard = TRIGGER_GUARD_NONE
ammo_x_offset = 2