mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-20 10:37:17 +01:00
@@ -486,15 +486,19 @@ var/list/ghostteleportlocs = list()
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/area/centcom/control
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name = "\improper Centcom Control"
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icon_state = "centcom_ctrl"
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/area/centcom/evac
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name = "\improper Centcom Emergency Shuttle"
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icon_state = "centcom_evac"
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/area/centcom/suppy
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name = "\improper Centcom Supply Shuttle"
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icon_state = "centcom_supply"
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/area/centcom/ferry
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name = "\improper Centcom Transport Shuttle"
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icon_state = "centcom_ferry"
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/area/centcom/shuttle
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name = "\improper Centcom Administration Shuttle"
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@@ -507,9 +511,11 @@ var/list/ghostteleportlocs = list()
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/area/centcom/specops
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name = "\improper Centcom Special Ops"
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icon_state = "centcom_specops"
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/area/centcom/creed
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name = "Creed's Office"
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/area/centcom/gamma
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name = "\improper Centcom Gamma Armory"
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icon_state = "centcom_gamma"
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/area/centcom/holding
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name = "\improper Holding Facility"
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@@ -65,6 +65,7 @@
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var/has_cover = 1 //Hides the cover
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/obj/machinery/porta_turret/centcom
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name = "Centcom Turret"
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enabled = 0
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ailock = 1
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check_synth = 0
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@@ -74,6 +75,14 @@
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check_weapons = 1
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check_anomalies = 1
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/obj/machinery/porta_turret/centcom/pulse
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name = "Pulse Turret"
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health = 200
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enabled = 1
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lethal = 1
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req_access = list(access_cent_commander)
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installation = /obj/item/weapon/gun/energy/pulse/turret
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/obj/machinery/porta_turret/stationary
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ailock = 1
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lethal = 1
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@@ -149,6 +158,10 @@
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eshot_sound = 'sound/weapons/Laser.ogg'
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egun = 1
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if(/obj/item/weapon/gun/energy/pulse/turret)
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eprojectile = /obj/item/projectile/beam/pulse
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eshot_sound = 'sound/weapons/pulse.ogg'
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var/list/turret_icons
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/obj/machinery/porta_turret/update_icon()
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if(!turret_icons)
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@@ -70,3 +70,16 @@
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/obj/item/weapon/gun/energy/pulse/pistol/m1911/isHandgun()
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return 1
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/obj/item/weapon/gun/energy/pulse/turret
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name = "pulse turret gun"
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desc = "A heavy, turret-mounted pulse energy cannon."
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icon_state = "turretlaser"
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item_state = "turretlaser"
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slot_flags = null
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w_class = 5
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser/pulse)
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weapon_weight = WEAPON_MEDIUM
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can_flashlight = 0
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trigger_guard = TRIGGER_GUARD_NONE
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ammo_x_offset = 2
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