Fix non-icon merge conflicts

This commit is contained in:
DZD
2015-07-10 19:57:59 -04:00
412 changed files with 3631 additions and 3603 deletions
@@ -157,7 +157,7 @@
if(health <= 0)
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
del(src)
qdel(src)
return
/obj/structure/closet/attack_animal(mob/living/simple_animal/user as mob)
@@ -166,14 +166,14 @@
visible_message("\red [user] destroys the [src]. ")
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
del(src)
qdel(src)
// this should probably use dump_contents()
/obj/structure/closet/blob_act()
if(prob(75))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
del(src)
qdel(src)
/obj/structure/closet/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/rcs) && !src.opened)
@@ -254,7 +254,7 @@
new /obj/item/stack/sheet/metal(src.loc)
for(var/mob/M in viewers(src))
M.show_message("<span class='notice'>\The [src] has been cut apart by [user] with \the [WT].</span>", 3, "You hear welding.", 2)
del(src)
qdel(src)
return
if(isrobot(user))
return
@@ -41,7 +41,7 @@
desc = "If it takes forever, I will wait for you..."
if(health == 0) //meaning if the statue didn't find a valid target
del(src)
qdel(src)
return
processing_objects.Add(src)
@@ -57,7 +57,7 @@
if (timer <= 0)
dump_contents()
processing_objects.Remove(src)
del(src)
qdel(src)
/obj/structure/closet/statue/dump_contents()
@@ -151,7 +151,7 @@
user.dust()
dump_contents()
visible_message("\red [src] shatters!. ")
del(src)
qdel(src)
/obj/structure/statue
@@ -48,7 +48,7 @@
// teehee - Ah, tg coders...
if ("delete")
del(src)
qdel(src)
//If you want to re-add fire, just add "fire" = 15 to the pick list.
/*if ("fire")
@@ -160,7 +160,7 @@
return
user << "<span class='notice'>You rig [src].</span>"
user.drop_item()
del(W)
qdel(W)
rigged = 1
return
else if(istype(W, /obj/item/device/radio/electropack))
@@ -43,7 +43,7 @@
user.visible_message("<span class='notice'>[user] pries \the [src] open.</span>", \
"<span class='notice'>You pry open \the [src].</span>", \
"<span class='notice'>You hear splitting wood.</span>")
del(src)
qdel(src)
else
return attack_hand(user)