Fix non-icon merge conflicts

This commit is contained in:
DZD
2015-07-10 19:57:59 -04:00
412 changed files with 3631 additions and 3603 deletions
+1 -1
View File
@@ -41,7 +41,7 @@
if(AC.reagents && AC.BB.reagents)
var/datum/reagents/casting_reagents = AC.reagents
casting_reagents.trans_to(AC.BB, casting_reagents.total_volume) //For chemical darts/bullets
casting_reagents.delete()
qdel(casting_reagents)
in_chamber = AC.BB //Load projectile into chamber.
AC.BB.loc = src //Set projectile loc to gun.
AC.update_icon()
@@ -312,7 +312,7 @@
if(buildstate == 5)
user << "\blue You secure the crossbow's various parts."
new /obj/item/weapon/gun/launcher/crossbow(get_turf(src))
del(src)
qdel(src)
return
else
..()
@@ -158,7 +158,7 @@
if(istype(W,/obj/item/pipe))
if(buildstate == 0)
user.drop_item()
del(W)
qdel(W)
user << "\blue You secure the piping inside the frame."
buildstate++
update_icon()
@@ -177,7 +177,7 @@
else if(istype(W,/obj/item/device/transfer_valve))
if(buildstate == 4)
user.drop_item()
del(W)
qdel(W)
user << "\blue You install the transfer valve and connect it to the piping."
buildstate++
update_icon()
@@ -206,7 +206,7 @@
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
user << "\blue You weld the valve into place."
new /obj/item/weapon/gun/launcher/pneumatic(get_turf(src))
del(src)
qdel(src)
return
else
..()
@@ -79,7 +79,7 @@
M << "<span class='danger'>[src] blows up in your face!</span>"
M.take_organ_damage(0,20)
M.drop_item()
del(src)
qdel(src)
return 0
return 1
@@ -46,7 +46,7 @@
message_admins("[key_name_admin(user)] fired a rocket from a rocket launcher ([src.name]).")
log_game("[key_name_admin(user)] used a rocket launcher ([src.name]).")
rockets -= I
del(I)
qdel(I)
return
else
usr << "\red [src] is empty."