Fix non-icon merge conflicts

This commit is contained in:
DZD
2015-07-10 19:57:59 -04:00
412 changed files with 3631 additions and 3603 deletions
+5 -5
View File
@@ -197,21 +197,21 @@
if(TT == firer.loc)
continue
if(TT.density)
del(X)
qdel(X)
break
for(var/atom/O in TT)
if(istype(O,/mob/living))
if(O.density)
del(X)
qdel(X)
broke = 1
break
if(!O.CanPass(src))
del(X)
qdel(X)
broke = 1
break
if(broke)
if(X)
del(X)
qdel(X)
break
spawn
while(src) //Move until we hit something
@@ -264,7 +264,7 @@
if(src.loc != current)
tang = adjustAngle(get_angle(src.loc,current))
icon_state = "[tang]"
del(src)
qdel(src)
return
/*cleanup(reference) //Waits .3 seconds then removes the overlay.
//world << "setting invisibility"
+6 -6
View File
@@ -56,7 +56,7 @@
O.mind.transfer_to(A)
else
A.key = O.key
del(O)
qdel(O)
target = A
else
target.revive()
@@ -136,15 +136,15 @@ proc/wabbajack(mob/living/M)
if(istype(M, /mob/living/silicon/robot))
var/mob/living/silicon/robot/Robot = M
if(Robot.mmi) del(Robot.mmi)
if(Robot.mmi) qdel(Robot.mmi)
else
if(ishuman(M))
var/mob/living/carbon/human/H = M
// Make sure there are no organs or limbs to drop
for(var/t in H.organs)
del(t)
qdel(t)
for(var/i in H.internal_organs)
del(i)
qdel(i)
for(var/obj/item/W in M)
M.unEquip(W)
@@ -240,7 +240,7 @@ proc/wabbajack(mob/living/M)
new_mob << "<B>Your form morphs into that of a [randomize].</B>"
del(M)
qdel(M)
return new_mob
/obj/item/projectile/magic/animate
@@ -265,7 +265,7 @@ proc/wabbajack(mob/living/M)
S << "You are an animated statue. You cannot move when monitored, but are nearly invincible and deadly when unobserved! Do not harm [firer.name], your creator."
H = change
H.loc = S
del(src)
qdel(src)
else
var/obj/O = change
new /mob/living/simple_animal/hostile/mimic/copy(O.loc, O, firer)
@@ -82,7 +82,7 @@
for(var/mob/M in range(10, src))
if(!M.stat && !istype(M, /mob/living/silicon/ai))\
shake_camera(M, 3, 1)
del(src)
qdel(src)
return 1
else
return 0
@@ -167,7 +167,7 @@
new /obj/effect/decal/cleanable/ash(src.loc)
src.visible_message("\red The [src.name] explodes!","\red You hear a snap!")
playsound(src, 'sound/effects/snap.ogg', 50, 1)
del(src)
qdel(src)
/obj/item/projectile/kinetic
name = "kinetic force"
@@ -210,7 +210,7 @@ obj/item/projectile/kinetic/New()
/obj/item/effect/kinetic_blast/New()
spawn(4)
del(src)
qdel(src)
/obj/item/projectile/bullet/frag12
name ="explosive slug"