Pre-spawned bottles now have transfer amount=10 as other bottles.

Added o2 skin for medibot, thanks to Cheridan.
Bots now won't open firedoors (because they haven't crowbars).
DNA records in medical computer now starts empty. It was too easy for crew to reveal cultists with such records.
Map update: eliminated pipes-related glitch. If someone have modified map too and gets some svn conflicts - feel free to overwrite my map and notify me. I have an easy way to reapply my changes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@922 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
rastaf.zero@gmail.com
2011-01-27 21:59:45 +00:00
parent cb92b2cd29
commit 4144fe8e79
7 changed files with 7971 additions and 8025 deletions
+1 -1
View File
@@ -292,7 +292,7 @@ mob/new_player
G.fields["p_stat"] = "Active"
G.fields["m_stat"] = "Stable"
M.fields["b_type"] = text("[]", H.b_type)
M.fields["b_dna"] = H.dna.unique_enzymes
M.fields["b_dna"] = "" //H.dna.unique_enzymes //nope. Scan them yourself, detective.
M.fields["mi_dis"] = "None"
M.fields["mi_dis_d"] = "No minor disabilities have been declared."
M.fields["ma_dis"] = "None"