Evil Cyborgs - Non-Engineer Emag/Malf Modules (#24638)

* Evil Janitor Cyborg

* Evil Medical Cyborg

* Little less cyanide

* Evil Service Borg

* Combat Cyborg Firmware Upgrade cost adjustment

* Minor code fixes

* Updated Energy Type

* Spacing Changes

* Evil Mining Borg pt1

* Sonic Jackhammer Force, Functions as Combat and Utility mining module

* Moved guitar

* Moved KA

* Naming, Inheritance changes

* Fix landmine stack icon

* Landmine Repath, RSG Magazine Length and KA Overheat changes

* Service Borg Shotgun - Lasershot, Ammo Cap Nerf, No more slug

* REALLY got rid of compact slugs

* RSG - 2u Toxin, 20 Brute heavy syringes

* Syringe Gun Fire Rate

* Changed syringe creation, moved syringe cannon off syringe gun

* Purged syndie hypo, new emag hypo pierces armor/suits
This commit is contained in:
PollardTheDragon
2024-04-12 19:08:48 +00:00
committed by GitHub
parent 62d393ae49
commit 41469cfa06
12 changed files with 173 additions and 35 deletions
@@ -169,7 +169,6 @@
muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_STRONG
muzzle_flash_range = MUZZLE_FLASH_RANGE_STRONG
/obj/item/ammo_casing/shotgun/buckshot
name = "buckshot shell"
desc = "A 12 gauge buckshot shell. Fires a spread of lethal shot."
@@ -117,6 +117,11 @@
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
max_ammo = 6
/obj/item/ammo_box/magazine/internal/shot/malf
name = "cyborg shotgun internal magazine"
ammo_type = /obj/item/ammo_casing/shotgun/lasershot
max_ammo = 8
/obj/item/ammo_box/magazine/internal/shot/dual
name = "double-barrel shotgun internal magazine"
max_ammo = 2