diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index fe8a23007a5..b52959fdaa6 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -113,7 +113,7 @@ command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.") world << sound('intercept.ogg') - //set_security_level(1) + set_security_level(1) /datum/game_mode/proc/get_players_for_role(var/role, override_jobbans=1) diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm index 4981a58bb46..fcfaeeb8513 100644 --- a/code/game/machinery/computer/communications.dm +++ b/code/game/machinery/computer/communications.dm @@ -62,7 +62,7 @@ if("logout") authenticated = 0 - /*if("swipeidseclevel") + if("swipeidseclevel") var/mob/M = usr var/obj/item/weapon/card/id/I = M.equipped() if (istype(I, /obj/item/device/pda)) @@ -85,7 +85,7 @@ tmp_alertlevel = 0 state = STATE_DEFAULT else - usr << "You need to swipe your ID."*/ + usr << "You need to swipe your ID." if("announce") if(src.authenticated==2) @@ -288,7 +288,7 @@ dat += " Red Alert |" dat += " Lockdown |" dat += " Biohazard \]

" - /*if(STATE_ALERT_LEVEL) + if(STATE_ALERT_LEVEL) dat += "Current alert level: [get_security_level()]
" if(security_level == SEC_LEVEL_DELTA) dat += "The self-destruct mechanism is active. Find a way to deactivate the mechanism to lower the alert level or evacuate." @@ -298,7 +298,7 @@ if(STATE_CONFIRM_LEVEL) dat += "Current alert level: [get_security_level()]
" dat += "Confirm the change to: [num2seclevel(tmp_alertlevel)]
" - dat += "Swipt ID to confirm change.
" dat += "
\[ [(src.state != STATE_DEFAULT) ? "Main Menu | " : ""]Close \]" user << browse(dat, "window=communications;size=400x500") diff --git a/tgstation.dme b/tgstation.dme index 5d9dab35fae..4a8b69e321b 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -964,6 +964,7 @@ #include "code\modules\research\rdmachines.dm" #include "code\modules\research\research.dm" #include "code\modules\research\server.dm" +#include "code\modules\security levels\security levels.dm" #include "code\WorkInProgress\buildmode.dm" #include "code\WorkInProgress\explosion_particles.dm" #include "code\WorkInProgress\mapload\dmm_suite.dm"