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https://github.com/ParadiseSS13/Paradise.git
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Merge remote-tracking branch 'upstream/master' into lavaland-udpate-split
This commit is contained in:
@@ -4,7 +4,7 @@
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/obj/effect
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icon = 'icons/effects/effects.dmi'
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burn_state = LAVA_PROOF | FIRE_PROOF
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burn_state = LAVA_PROOF
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resistance_flags = INDESTRUCTIBLE
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anchored = 1
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can_be_hit = FALSE
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@@ -262,7 +262,7 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
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singular_name = "durathread roll"
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icon_state = "sheet-durathread"
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item_state = "sheet-cloth"
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resistance_flags = FLAMMABLE
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burn_state = FLAMMABLE
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force = 0
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throwforce = 0
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merge_type = /obj/item/stack/sheet/durathread
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@@ -276,7 +276,7 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
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desc = "A bundle of raw cotton ready to be spun on the loom."
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singular_name = "raw cotton ball"
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icon_state = "sheet-cotton"
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resistance_flags = FLAMMABLE
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burn_state = FLAMMABLE
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force = 0
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throwforce = 0
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merge_type = /obj/item/stack/sheet/cotton
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@@ -1506,7 +1506,7 @@ obj/item/toy/cards/deck/syndicate/black
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icon = 'icons/obj/toy.dmi'
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icon_state = "toy_mouse"
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w_class = WEIGHT_CLASS_SMALL
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resistance_flags = FLAMMABLE
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burn_state = FLAMMABLE
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var/cooldown = 0
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/*
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@@ -333,7 +333,7 @@
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desc = "A huge chunk of warm metal. The clanging of machinery emanates from within."
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icon = 'icons/turf/walls/clockwork_wall.dmi'
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icon_state = "clockwork_wall"
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resistance_flags = FIRE_PROOF
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burn_state = FIRE_PROOF
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unacidable = TRUE
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mineral_amount = 1
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canSmoothWith = list(/obj/effect/clockwork/overlay/wall, /obj/structure/falsewall/brass)
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@@ -0,0 +1,100 @@
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//Necropolis Tendrils, which spawn lavaland monsters and break into a chasm when killed
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/obj/structure/spawner/lavaland
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name = "necropolis tendril"
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desc = "A vile tendril of corruption, originating deep underground. Terrible monsters are pouring out of it."
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icon = 'icons/mob/nest.dmi'
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icon_state = "tendril"
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faction = list("mining")
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max_mobs = 3
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max_integrity = 250
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril)
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move_resist = INFINITY // just killing it tears a massive hole in the ground, let's not move it
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anchored = TRUE
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burn_state = LAVA_PROOF
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var/gps = null
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var/obj/effect/light_emitter/tendril/emitted_light
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/obj/structure/spawner/lavaland/goliath
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/goliath/beast/tendril)
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/obj/structure/spawner/lavaland/legion
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril)
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GLOBAL_LIST_INIT(tendrils, list())
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/obj/structure/spawner/lavaland/Initialize(mapload)
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. = ..()
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emitted_light = new(loc)
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gps = new /obj/item/gps/internal(src)
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GLOB.tendrils += src
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return INITIALIZE_HINT_LATELOAD
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/obj/structure/spawner/lavaland/LateInitialize()
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for(var/F in RANGE_TURFS(1, src))
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if(ismineralturf(F))
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var/turf/simulated/mineral/M = F
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M.ChangeTurf(M.turf_type, FALSE, FALSE, TRUE)
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/obj/structure/spawner/lavaland/deconstruct(disassembled)
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new /obj/effect/collapse(loc)
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new /obj/structure/closet/crate/necropolis/tendril(loc)
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return ..()
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/obj/structure/spawner/lavaland/Destroy()
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var/last_tendril = TRUE
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if(GLOB.tendrils.len>1)
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last_tendril = FALSE
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if(last_tendril && !admin_spawned)
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if(SSmedals.hub_enabled)
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for(var/mob/living/L in view(7,src))
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if(L.stat || !L.client)
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continue
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SSmedals.UnlockMedal("[BOSS_MEDAL_TENDRIL] [ALL_KILL_MEDAL]", L.client)
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SSmedals.SetScore(TENDRIL_CLEAR_SCORE, L.client, 1)
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GLOB.tendrils -= src
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QDEL_NULL(emitted_light)
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QDEL_NULL(gps)
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return ..()
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/obj/effect/light_emitter/tendril
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set_luminosity = 4
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set_cap = 2.5
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light_color = LIGHT_COLOR_LAVA
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/obj/effect/collapse
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name = "collapsing necropolis tendril"
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desc = "Get clear!"
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layer = TABLE_LAYER
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icon = 'icons/mob/nest.dmi'
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icon_state = "tendril"
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anchored = TRUE
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density = TRUE
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var/obj/effect/light_emitter/tendril/emitted_light
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/obj/effect/collapse/Initialize(mapload)
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. = ..()
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emitted_light = new(loc)
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visible_message("<span class='boldannounce'>The tendril writhes in fury as the earth around it begins to crack and break apart! Get back!</span>")
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visible_message("<span class='warning'>Something falls free of the tendril!</span>")
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playsound(loc, 'sound/effects/tendril_destroyed.ogg', 200, FALSE, 50, TRUE, TRUE)
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addtimer(CALLBACK(src, .proc/collapse), 50)
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/obj/effect/collapse/Destroy()
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QDEL_NULL(emitted_light)
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return ..()
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/obj/effect/collapse/proc/collapse()
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for(var/mob/M in range(7, src))
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shake_camera(M, 15, 1)
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playsound(get_turf(src),'sound/effects/explosionfar.ogg', 200, TRUE)
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visible_message("<span class='boldannounce'>The tendril falls inward, the ground around it widening into a yawning chasm!</span>")
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for(var/turf/T in range(2,src))
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if(!T.density)
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T.TerraformTurf(/turf/simulated/floor/chasm/straight_down/lava_land_surface)
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qdel(src)
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@@ -17,7 +17,7 @@ GLOBAL_LIST_EMPTY(safes)
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anchored = TRUE
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density = TRUE
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resistance_flags = LAVA_PROOF | FIRE_PROOF
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burn_state = LAVA_PROOF
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unacidable = TRUE
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var/open = FALSE
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@@ -0,0 +1,124 @@
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/obj/structure/spawner
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name = "monster nest"
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icon = 'icons/mob/animal.dmi'
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icon_state = "hole"
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max_integrity = 100
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move_resist = MOVE_FORCE_EXTREMELY_STRONG
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anchored = TRUE
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density = TRUE
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var/max_mobs = 5
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var/spawn_time = 300 //30 seconds default
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var/mob_types = list(/mob/living/simple_animal/hostile/carp)
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var/spawn_text = "emerges from"
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var/faction = list("hostile")
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var/spawner_type = /datum/component/spawner
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/obj/structure/spawner/Initialize(mapload)
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. = ..()
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AddComponent(spawner_type, mob_types, spawn_time, faction, spawn_text, max_mobs)
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/obj/structure/spawner/attack_animal(mob/living/simple_animal/M)
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if(faction_check(faction, M.faction, FALSE) && !M.client)
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return
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..()
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/obj/structure/spawner/blob_act(obj/structure/blob/B) //TO-DO-OBJECT-DAMAGE: Kill off when everything is damageable
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take_damage(400, BRUTE, "melee", 0, get_dir(src, B))
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/obj/structure/spawner/ex_act(severity) //TO-DO-OBJECT-DAMAGE: Kill off when everything is damageable
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if(resistance_flags & INDESTRUCTIBLE)
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return
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switch(severity)
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if(1)
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obj_integrity = 0
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qdel(src)
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if(2)
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take_damage(rand(100, 250), BRUTE, "bomb", 0)
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if(3)
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take_damage(rand(10, 90), BRUTE, "bomb", 0)
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/obj/structure/spawner/mech_melee_attack(obj/mecha/M) //TO-DO-OBJECT-DAMAGE: Kill off when everything is damageable
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M.do_attack_animation(src)
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var/play_soundeffect = 0
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var/mech_damtype = M.damtype
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if(M.selected)
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mech_damtype = M.selected.damtype
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play_soundeffect = 1
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else
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switch(M.damtype)
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if(BRUTE)
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playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
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if(BURN)
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playsound(src, 'sound/items/welder.ogg', 50, 1)
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if(TOX)
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playsound(src, 'sound/effects/spray2.ogg', 50, 1)
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return 0
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else
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return 0
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visible_message("<span class='danger'>[M.name] has hit [src].</span>")
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return take_damage(M.force*3, mech_damtype, "melee", play_soundeffect, get_dir(src, M)) // multiplied by 3 so we can hit objs hard but not be overpowered against mobs.
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/obj/structure/spawner/syndicate
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name = "warp beacon"
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icon = 'icons/obj/device.dmi'
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icon_state = "syndbeacon"
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spawn_text = "warps in from"
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mob_types = list(/mob/living/simple_animal/hostile/syndicate/ranged)
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faction = list(ROLE_SYNDICATE)
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/obj/structure/spawner/skeleton
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name = "bone pit"
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desc = "A pit full of bones, and some still seem to be moving..."
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icon_state = "hole"
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icon = 'icons/mob/nest.dmi'
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max_integrity = 150
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max_mobs = 15
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spawn_time = 150
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mob_types = list(/mob/living/simple_animal/hostile/skeleton)
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spawn_text = "climbs out of"
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faction = list("skeleton")
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/obj/structure/spawner/clown
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name = "Laughing Larry"
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desc = "A laughing, jovial figure. Something seems stuck in his throat."
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icon_state = "clownbeacon"
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icon = 'icons/obj/device.dmi'
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max_integrity = 200
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max_mobs = 15
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spawn_time = 150
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mob_types = list(/mob/living/simple_animal/hostile/retaliate/clown)
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spawn_text = "climbs out of"
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faction = list("clown")
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/obj/structure/spawner/mining
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name = "monster den"
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desc = "A hole dug into the ground, harboring all kinds of monsters found within most caves or mining asteroids."
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icon_state = "hole"
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max_integrity = 200
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max_mobs = 3
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icon = 'icons/mob/nest.dmi'
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spawn_text = "crawls out of"
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/goldgrub, /mob/living/simple_animal/hostile/asteroid/goliath, /mob/living/simple_animal/hostile/asteroid/hivelord, /mob/living/simple_animal/hostile/asteroid/basilisk)
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faction = list("mining")
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/obj/structure/spawner/mining/goldgrub
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name = "goldgrub den"
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desc = "A den housing a nest of goldgrubs, annoying but arguably much better than anything else you'll find in a nest."
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/goldgrub)
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/obj/structure/spawner/mining/goliath
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name = "goliath den"
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desc = "A den housing a nest of goliaths, oh god why?"
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/goliath)
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/obj/structure/spawner/mining/hivelord
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name = "hivelord den"
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desc = "A den housing a nest of hivelords."
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord)
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/obj/structure/spawner/mining/basilisk
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name = "basilisk den"
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desc = "A den housing a nest of basilisks, bring a coat."
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk)
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@@ -419,7 +419,7 @@
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name = "wooden chair"
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icon_state = "wooden_chair_toppled"
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item_state = "woodenchair"
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resistance_flags = FLAMMABLE
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burn_state = FLAMMABLE
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max_integrity = 70
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hitsound = 'sound/weapons/genhit1.ogg'
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origin_type = /obj/structure/chair/wood
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