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Merge pull request #4414 from CrAzYPiLoT-SS13/uselessness_at_its_best
Pilot's Useless Fiesta; Part 1: The hunting trip
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@@ -19,11 +19,15 @@
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desc = "A trap used to catch bears and other legged creatures."
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var/armed = 0
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var/obj/item/weapon/grenade/iedcasing/IED = null
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var/obj/item/device/assembly/signaler/sig = null
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/obj/item/weapon/restraints/legcuffs/beartrap/Destroy()
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if(IED)
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qdel(IED)
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IED = null
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if(sig)
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qdel(sig)
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sig = null
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return ..()
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/obj/item/weapon/restraints/legcuffs/beartrap/suicide_act(mob/user)
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@@ -43,6 +47,9 @@
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if(IED)
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to_chat(user, "<span class='warning'>This beartrap already has an IED hooked up to it!</span>")
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return
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if(sig)
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to_chat(user, "<span class='warning'>This beartrap already has a signaler hooked up to it!</span>")
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return
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IED = I
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switch(IED.assembled)
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if(0,1) //if it's not fueled/hooked up
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@@ -50,7 +57,7 @@
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IED = null
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return
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if(2,3)
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user.drop_item(src)
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user.drop_item()
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I.forceMove(src)
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message_admins("[key_name_admin(user)] has rigged a beartrap with an IED.")
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log_game("[key_name(user)] has rigged a beartrap with an IED.")
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@@ -60,12 +67,33 @@
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to_chat(user, "<span class='danger'>You shouldn't be reading this message! Contact a coder or someone, something broke!</span>")
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IED = null
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return
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if(istype(I, /obj/item/device/assembly/signaler))
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if(IED)
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to_chat(user, "<span class='warning'>This beartrap already has an IED hooked up to it!</span>")
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return
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if(sig)
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to_chat(user, "<span class='warning'>This beartrap already has a signaler hooked up to it!</span>")
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return
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sig = I
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if(sig.secured)
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to_chat(user, "<span class='notice'>The signaler is secured.</span>")
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sig = null
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return
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user.drop_item()
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I.forceMove(src)
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to_chat(user, "<span class='notice'>You sneak the [sig] underneath the pressure plate and connect the trigger wire.</span>")
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desc = "A trap used to catch bears and other legged creatures. <span class='warning'>There is a remote signaler hooked up to it.</span>"
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if(istype(I, /obj/item/weapon/screwdriver))
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if(IED)
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IED.forceMove(get_turf(src))
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IED = null
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to_chat(user, "<span class='notice'>You remove the IED from the [src].</span>")
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return
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if(sig)
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sig.forceMove(get_turf(src))
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sig = null
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to_chat(user, "<span class='notice'>You remove the signaler from the [src].</span>")
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return
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..()
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/obj/item/weapon/restraints/legcuffs/beartrap/Crossed(AM as mob|obj)
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@@ -88,6 +116,9 @@
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spawn(IED.det_time)
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IED.prime()
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if(sig && isturf(src.loc))
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sig.signal()
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if(ishuman(AM))
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var/mob/living/carbon/H = AM
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if(H.lying)
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@@ -192,4 +223,4 @@
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/obj/item/weapon/legcuffs/bolas/Bump()
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..()
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throw_failed() //allows a mech bolas to be destroyed
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throw_failed() //allows a mech bolas to be destroyed
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