mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 18:44:48 +01:00
Fixes circuit var for other consoles
Also cleans up attackby while we're at it. Conflicts: code/game/dna/dna_modifier.dm code/game/machinery/computer/arcade.dm code/game/supplyshuttle.dm code/modules/mining/mine_items.dm code/modules/reagents/Chemistry-Machinery.dm code/modules/research/research_shuttle.dm code/modules/research/server.dm
This commit is contained in:
@@ -289,6 +289,7 @@
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icon = 'icons/obj/computer.dmi'
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icon_state = "scanner"
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density = 1
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circuit = /obj/item/weapon/circuitboard/scan_consolenew
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var/selected_ui_block = 1.0
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var/selected_ui_subblock = 1.0
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var/selected_se_block = 1.0
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@@ -310,32 +311,6 @@
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var/waiting_for_user_input=0 // Fix for #274 (Mash create block injector without answering dialog to make unlimited injectors) - N3X
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/obj/machinery/computer/scan_consolenew/attackby(obj/item/I as obj, mob/user as mob)
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if(istype(I, /obj/item/weapon/screwdriver))
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playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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getFromPool(/obj/item/weapon/shard, loc)
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var/obj/item/weapon/circuitboard/scan_consolenew/M = new /obj/item/weapon/circuitboard/scan_consolenew( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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del(src)
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else
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user << "\blue You disconnect the monitor."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/scan_consolenew/M = new /obj/item/weapon/circuitboard/scan_consolenew( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 4
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A.icon_state = "4"
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A.anchored = 1
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del(src)
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if (istype(I, /obj/item/weapon/disk/data)) //INSERT SOME diskS
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if (!src.disk)
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user.drop_item()
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@@ -345,7 +320,7 @@
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nanomanager.update_uis(src) // update all UIs attached to src()
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return
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else
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src.attack_hand(user)
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..()
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return
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/obj/machinery/computer/scan_consolenew/ex_act(severity)
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@@ -408,13 +383,6 @@
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I.buf = buffer
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return 1
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/obj/machinery/computer/scan_consolenew/attackby(obj/item/W as obj, mob/user as mob)
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if ((istype(W, /obj/item/weapon/disk/data)) && (!src.disk))
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user.drop_item()
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W.loc = src
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src.disk = W
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user << "You insert [W]."
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nanomanager.update_uis(src) // update all UIs attached to src()
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/*
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/obj/machinery/computer/scan_consolenew/process() //not really used right now
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if(stat & (NOPOWER|BROKEN))
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@@ -2,6 +2,7 @@
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name = "AI System Integrity Restorer"
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icon = 'icons/obj/computer.dmi'
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icon_state = "ai-fixer"
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circuit = /obj/item/weapon/circuitboard/aifixer
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req_access = list(access_captain, access_robotics, access_heads)
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var/mob/living/silicon/ai/occupant = null
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var/active = 0
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@@ -11,43 +12,13 @@
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/obj/machinery/computer/aifixer/attackby(I as obj, user as mob)
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/*
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if(istype(I, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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new /obj/item/weapon/shard( src.loc )
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var/obj/item/weapon/circuitboard/robotics/M = new /obj/item/weapon/circuitboard/robotics( A )
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for (var/obj/C in src)
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C.loc = src.loc
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M.id = src.id
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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del(src)
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else
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user << "\blue You disconnect the monitor."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/robotics/M = new /obj/item/weapon/circuitboard/robotics( A )
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for (var/obj/C in src)
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C.loc = src.loc
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M.id = src.id
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A.circuit = M
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A.state = 4
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A.icon_state = "4"
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A.anchored = 1
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del(src)
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*/
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if(istype(I, /obj/item/device/aicard))
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if(stat & (NOPOWER|BROKEN))
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user << "This terminal isn't functioning right now, get it working!"
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return
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I:transfer_ai("AIFIXER","AICARD",src,user)
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//src.attack_hand(user)
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..()
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return
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/obj/machinery/computer/aifixer/attack_ai(var/mob/user as mob)
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@@ -266,27 +266,9 @@
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src.updateUsrDialog()
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else if(istype(I, /obj/item/weapon/screwdriver))
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playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/arcade/M = new /obj/item/weapon/circuitboard/arcade( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.anchored = 1
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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getFromPool(/obj/item/weapon/shard, loc)
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A.state = 3
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A.icon_state = "3"
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else
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user << "\blue You disconnect the monitor."
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A.state = 4
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A.icon_state = "4"
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else
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..()
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@@ -4,6 +4,7 @@
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name = "Pod Launch Control"
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desc = "A controll for launching pods. Some people prefer firing Mechas."
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icon_state = "computer_generic"
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circuit = /obj/item/weapon/circuitboard/pod
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var/id = 1.0
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var/obj/machinery/mass_driver/connected = null
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var/timing = 0.0
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@@ -48,7 +49,7 @@
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return
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return
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/*
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/obj/machinery/computer/pod/attackby(I as obj, user as mob)
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if(istype(I, /obj/item/weapon/screwdriver))
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playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
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@@ -103,6 +104,7 @@
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else
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attack_hand(user)
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return
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*/
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/obj/machinery/computer/pod/attack_ai(var/mob/user as mob)
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@@ -500,36 +500,8 @@ var/list/mechtoys = list(
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user << "\blue Special supplies unlocked."
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hacked = 1
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return
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if(istype(I, /obj/item/weapon/screwdriver))
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playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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if (stat & BROKEN)
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user << "\blue The broken glass falls out."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc )
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getFromPool(/obj/item/weapon/shard, loc)
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var/obj/item/weapon/circuitboard/supplycomp/M = new /obj/item/weapon/circuitboard/supplycomp( A )
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for (var/obj/C in src)
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C.loc = loc
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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del(src)
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else
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user << "\blue You disconnect the monitor."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc )
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var/obj/item/weapon/circuitboard/supplycomp/M = new /obj/item/weapon/circuitboard/supplycomp( A )
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if(can_order_contraband)
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M.contraband_enabled = 1
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for (var/obj/C in src)
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C.loc = loc
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A.circuit = M
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A.state = 4
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A.icon_state = "4"
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A.anchored = 1
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del(src)
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else
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attack_hand(user)
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..()
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return
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/obj/machinery/computer/supplycomp/Topic(href, href_list)
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@@ -154,28 +154,8 @@ proc/move_mining_shuttle()
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src.req_access = list()
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hacked = 1
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usr << "You fried the consoles ID checking system. It's now available to everyone!"
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else if(istype(W, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/mining_shuttle/M = new /obj/item/weapon/circuitboard/mining_shuttle( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.anchored = 1
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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getFromPool(/obj/item/weapon/shard, loc)
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A.state = 3
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A.icon_state = "3"
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else
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user << "\blue You disconnect the monitor."
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A.state = 4
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A.icon_state = "4"
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del(src)
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else
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..()
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/******************************Lantern*******************************/
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@@ -31,6 +31,7 @@
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desc = "A computer to remotely control a gas turbine"
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icon = 'icons/obj/computer.dmi'
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icon_state = "airtunnel0e"
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circuit = /obj/item/weapon/circuitboard/turbine_control
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anchored = 1
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density = 1
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var/obj/machinery/compressor/compressor
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@@ -220,6 +221,7 @@
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if(P.id == id)
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doors += P
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/*
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/obj/machinery/computer/turbine_computer/attackby(I as obj, user as mob)
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if(istype(I, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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@@ -252,6 +254,7 @@
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else
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src.attack_hand(user)
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return
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*/
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/obj/machinery/computer/turbine_computer/attack_hand(var/mob/user as mob)
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user.machine = src
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@@ -590,8 +590,9 @@
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anchored = 1
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icon = 'icons/obj/chemical.dmi'
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icon_state = "mixer0"
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use_power = 1
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idle_power_usage = 20
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circuit = /obj/item/weapon/circuitboard/pandemic
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//use_power = 1
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//idle_power_usage = 20 //defaults make more sense.
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var/temphtml = ""
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var/wait = null
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var/obj/item/weapon/reagent_containers/glass/beaker = null
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@@ -820,33 +821,7 @@
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/obj/machinery/computer/pandemic/attackby(var/obj/I as obj, var/mob/user as mob)
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if(istype(I, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe(src.loc)
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getFromPool(/obj/item/weapon/shard, loc)
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var/obj/item/weapon/circuitboard/pandemic/M = new /obj/item/weapon/circuitboard/pandemic(A)
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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del(src)
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else
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user << "\blue You disconnect the monitor."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/pandemic/M = new /obj/item/weapon/circuitboard/pandemic(A)
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 4
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A.icon_state = "4"
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A.anchored = 1
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del(src)
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else if(istype(I, /obj/item/weapon/reagent_containers/glass))
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if(istype(I, /obj/item/weapon/reagent_containers/glass))
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if(stat & (NOPOWER|BROKEN)) return
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if(src.beaker)
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user << "A beaker is already loaded into the machine."
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@@ -100,24 +100,5 @@ proc/move_research_shuttle()
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hacked = 1
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usr << "You fried the consoles ID checking system. It's now available to everyone!"
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else if(istype(W, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/research_shuttle/M = new /obj/item/weapon/circuitboard/research_shuttle( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.anchored = 1
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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getFromPool(/obj/item/weapon/shard, loc)
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A.state = 3
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A.icon_state = "3"
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else
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user << "\blue You disconnect the monitor."
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A.state = 4
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A.icon_state = "4"
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del(src)
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else
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..()
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@@ -194,6 +194,7 @@
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/obj/machinery/computer/rdservercontrol
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name = "R&D Server Controller"
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icon_state = "rdcomp"
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circuit = /obj/item/weapon/circuitboard/rdservercontrol
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var/screen = 0
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var/obj/machinery/r_n_d/server/temp_server
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var/list/servers = list()
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@@ -333,38 +334,12 @@
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return
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/obj/machinery/computer/rdservercontrol/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
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if(istype(D, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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getFromPool(/obj/item/weapon/shard, loc)
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var/obj/item/weapon/circuitboard/rdservercontrol/M = new /obj/item/weapon/circuitboard/rdservercontrol( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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del(src)
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else
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user << "\blue You disconnect the monitor."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/rdservercontrol/M = new /obj/item/weapon/circuitboard/rdservercontrol( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 4
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A.icon_state = "4"
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A.anchored = 1
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del(src)
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else if(istype(D, /obj/item/weapon/card/emag) && !emagged)
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if(istype(D, /obj/item/weapon/card/emag) && !emagged)
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playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
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emagged = 1
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user << "\blue You you disable the security protocols"
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src.updateUsrDialog()
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return
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return ..()
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/obj/machinery/r_n_d/server/robotics
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@@ -378,4 +353,4 @@
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name = "Core R&D Server"
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id_with_upload_string = "1"
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id_with_download_string = "1"
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server_id = 1
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server_id = 1
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@@ -2,20 +2,20 @@
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name = "Cure Research Machine"
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icon = 'icons/obj/computer.dmi'
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icon_state = "dna"
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circuit = /obj/item/weapon/circuitboard/curefab
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var/curing
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var/virusing
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var/obj/item/weapon/reagent_containers/container = null
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/obj/machinery/computer/curer/attackby(var/obj/I as obj, var/mob/user as mob)
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if(istype(I, /obj/item/weapon/screwdriver))
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return ..(I,user)
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if(istype(I,/obj/item/weapon/reagent_containers))
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var/mob/living/carbon/C = user
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if(!container)
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container = I
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C.drop_item()
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I.loc = src
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return
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if(istype(I,/obj/item/weapon/virusdish))
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if(virusing)
|
||||
user << "<b>The pathogen materializer is still recharging.."
|
||||
@@ -31,8 +31,8 @@
|
||||
|
||||
state("The [src.name] Buzzes", "blue")
|
||||
return
|
||||
src.attack_hand(user)
|
||||
return
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/curer/attack_ai(var/mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
Reference in New Issue
Block a user