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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Fixes circuit var for other consoles
Also cleans up attackby while we're at it. Conflicts: code/game/dna/dna_modifier.dm code/game/machinery/computer/arcade.dm code/game/supplyshuttle.dm code/modules/mining/mine_items.dm code/modules/reagents/Chemistry-Machinery.dm code/modules/research/research_shuttle.dm code/modules/research/server.dm
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@@ -31,6 +31,7 @@
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desc = "A computer to remotely control a gas turbine"
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icon = 'icons/obj/computer.dmi'
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icon_state = "airtunnel0e"
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circuit = /obj/item/weapon/circuitboard/turbine_control
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anchored = 1
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density = 1
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var/obj/machinery/compressor/compressor
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@@ -220,6 +221,7 @@
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if(P.id == id)
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doors += P
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/*
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/obj/machinery/computer/turbine_computer/attackby(I as obj, user as mob)
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if(istype(I, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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@@ -252,6 +254,7 @@
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else
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src.attack_hand(user)
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return
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*/
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/obj/machinery/computer/turbine_computer/attack_hand(var/mob/user as mob)
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user.machine = src
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