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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-17 10:03:50 +01:00
Fixes circuit var for other consoles
Also cleans up attackby while we're at it. Conflicts: code/game/dna/dna_modifier.dm code/game/machinery/computer/arcade.dm code/game/supplyshuttle.dm code/modules/mining/mine_items.dm code/modules/reagents/Chemistry-Machinery.dm code/modules/research/research_shuttle.dm code/modules/research/server.dm
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@@ -590,8 +590,9 @@
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anchored = 1
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icon = 'icons/obj/chemical.dmi'
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icon_state = "mixer0"
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use_power = 1
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idle_power_usage = 20
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circuit = /obj/item/weapon/circuitboard/pandemic
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//use_power = 1
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//idle_power_usage = 20 //defaults make more sense.
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var/temphtml = ""
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var/wait = null
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var/obj/item/weapon/reagent_containers/glass/beaker = null
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@@ -820,33 +821,7 @@
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/obj/machinery/computer/pandemic/attackby(var/obj/I as obj, var/mob/user as mob)
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if(istype(I, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe(src.loc)
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getFromPool(/obj/item/weapon/shard, loc)
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var/obj/item/weapon/circuitboard/pandemic/M = new /obj/item/weapon/circuitboard/pandemic(A)
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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del(src)
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else
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user << "\blue You disconnect the monitor."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/pandemic/M = new /obj/item/weapon/circuitboard/pandemic(A)
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 4
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A.icon_state = "4"
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A.anchored = 1
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del(src)
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else if(istype(I, /obj/item/weapon/reagent_containers/glass))
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if(istype(I, /obj/item/weapon/reagent_containers/glass))
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if(stat & (NOPOWER|BROKEN)) return
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if(src.beaker)
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user << "A beaker is already loaded into the machine."
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