Fixes circuit var for other consoles

Also cleans up attackby while we're at it.

Conflicts:
	code/game/dna/dna_modifier.dm
	code/game/machinery/computer/arcade.dm
	code/game/supplyshuttle.dm
	code/modules/mining/mine_items.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/research/research_shuttle.dm
	code/modules/research/server.dm
This commit is contained in:
mwerezak
2014-05-26 06:21:03 -04:00
committed by ZomgPonies
parent 89af05fd25
commit 418ba281d7
11 changed files with 30 additions and 221 deletions
+4 -4
View File
@@ -2,20 +2,20 @@
name = "Cure Research Machine"
icon = 'icons/obj/computer.dmi'
icon_state = "dna"
circuit = /obj/item/weapon/circuitboard/curefab
var/curing
var/virusing
var/obj/item/weapon/reagent_containers/container = null
/obj/machinery/computer/curer/attackby(var/obj/I as obj, var/mob/user as mob)
if(istype(I, /obj/item/weapon/screwdriver))
return ..(I,user)
if(istype(I,/obj/item/weapon/reagent_containers))
var/mob/living/carbon/C = user
if(!container)
container = I
C.drop_item()
I.loc = src
return
if(istype(I,/obj/item/weapon/virusdish))
if(virusing)
user << "<b>The pathogen materializer is still recharging.."
@@ -31,8 +31,8 @@
state("The [src.name] Buzzes", "blue")
return
src.attack_hand(user)
return
..()
return
/obj/machinery/computer/curer/attack_ai(var/mob/user as mob)
return src.attack_hand(user)