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Adjusts Y_Pixel translate to properly sit the mob on the tile they're standing on (#28251)
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@@ -18,6 +18,7 @@
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if(resize != RESIZE_DEFAULT_SIZE)
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changed++
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ntransform.Scale(resize)
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ntransform.Translate(0, (resize - 1) * 16) // Pixel Y shift: 1.25 = 4, 1.5 = 8, 2 -> 16, 3 -> 32, 4 -> 48, 5 -> 64
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resize = RESIZE_DEFAULT_SIZE
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if(changed)
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