diff --git a/code/game/objects/structures/crates_lockers/closets/statue.dm b/code/game/objects/structures/crates_lockers/closets/statue.dm index 71455c67275..c0f012c0206 100644 --- a/code/game/objects/structures/crates_lockers/closets/statue.dm +++ b/code/game/objects/structures/crates_lockers/closets/statue.dm @@ -1,4 +1,4 @@ -/obj/structure/closet/statue +/obj/structure/closet/statue //this type path is a crime, ponies what the fuck name = "statue" desc = "An incredibly lifelike marble carving" icon = 'icons/obj/statue.dmi' @@ -16,11 +16,10 @@ . = ..() if(ishuman(L) || iscorgi(L)) if(L.buckled) - L.buckled = 0 - L.anchored = 0 + L.unbuckle_mob() L.forceMove(src) ADD_TRAIT(L, TRAIT_MUTE, STATUE_MUTE) - max_integrity = L.health + 100 //stoning damaged mobs will result in easier to shatter statues + max_integrity = max(L.health + 100, 100) //stoning damaged mobs will result in easier to shatter statues intialTox = L.getToxLoss() intialFire = L.getFireLoss() intialBrute = L.getBruteLoss()