From 41d84eb2f8f00385c885f5e759fe4a168dace5d2 Mon Sep 17 00:00:00 2001 From: Kyep Date: Sun, 10 Jan 2016 00:00:42 -0800 Subject: [PATCH] Clarified confirmation prompt for chars ghosting while alive --- code/modules/mob/dead/observer/observer.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 7ae9f75cd82..5d3ea0522f9 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -160,7 +160,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp if(stat == DEAD) ghostize(1) else - var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost, you won't be able to play this round for another 30 minutes! You can't change your mind so choose wisely!)","Are you sure you want to ghost?","Ghost","Stay in body") + var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost now, you probably won't be able to rejoin the round! You can't change your mind, so choose wisely!)","Are you sure you want to ghost?","Ghost","Stay in body") if(response != "Ghost") return //didn't want to ghost after-all resting = 1 var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3