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added fire closets to spawn around the station. Each emergency closet has a 1/3 chance of changing to a fire closet. Lots of updates to mining, added satchels which can carry 10 pieces of ore each, they can gather all the ore from a tile at once or one at a time. They can get loaded into ore boxes, which can carry an unlimited amount, currently. Rail cars move much faster now, but demand more processor time, they will eventually get the role of getting loaded from satchels and producing ore boxes. Simply to make it easy to carry around hundreds of pieces of ore. (resubmit)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@799 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -4,7 +4,7 @@
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if (prob(40))
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new /obj/item/weapon/storage/toolbox/emergency(src)
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switch (pickweight(list("small" = 25, "aid" = 10, "tank" = 5, "both" = 5, "nothing" = 4, "delete" = 1)))
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switch (pickweight(list("fire" = 25, "small" = 25, "aid" = 10, "tank" = 5, "both" = 5, "nothing" = 4, "delete" = 1)))
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if ("small")
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new /obj/item/weapon/tank/emergency_oxygen(src)
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new /obj/item/weapon/tank/emergency_oxygen(src)
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@@ -26,3 +26,7 @@
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// teehee
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if ("delete")
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del(src)
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if ("fire")
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new /obj/closet/firecloset(src.loc)
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del(src)
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@@ -1,14 +1,25 @@
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/obj/closet/firecloset/New()
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..()
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sleep(2)
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if (prob (1))
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del(src)
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return
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new /obj/item/weapon/extinguisher(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/weapon/tank/emergency_oxygen(src)
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new /obj/item/clothing/suit/fire/firefighter(src)
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switch (pickweight(list("nothing" = 5, "bare-bones" = 35, "basic" = 40, "pickpocketed" = 10, "untouched" = 10)))
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if ("nothing")
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//better luck next time
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if ("bare-bones")
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new /obj/item/weapon/tank/emergency_oxygen(src)
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if ("basic")
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/weapon/tank/emergency_oxygen(src)
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new /obj/item/weapon/extinguisher(src)
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if ("pickpocketed") //suit got stolen
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/weapon/tank/oxygen(src)
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new /obj/item/weapon/extinguisher(src)
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if ("untouched")
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/weapon/tank/oxygen(src)
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new /obj/item/weapon/extinguisher(src)
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new /obj/item/clothing/suit/fire/firefighter(src)
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