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Being able to set people on FIRE
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@@ -259,6 +259,14 @@ datum
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if(!cube.wrapped)
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cube.Expand()
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return
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reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with water can help put them out!
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if(!istype(M, /mob/living))
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return
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if(method == TOUCH)
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M.adjust_fire_stacks(-(volume / 10))
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if(M.fire_stacks <= 0)
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M.ExtinguishMob()
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return
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lube
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name = "Space Lube"
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@@ -1169,7 +1177,12 @@ datum
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reagent_state = LIQUID
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color = "#660000" // rgb: 102, 0, 0
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reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with welding fuel to make them easy to ignite!
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if(!istype(M, /mob/living))
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return
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if(method == TOUCH)
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M.adjust_fire_stacks(volume / 10)
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return
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reaction_obj(var/obj/O, var/volume)
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var/turf/the_turf = get_turf(O)
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if(!the_turf)
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@@ -1317,6 +1330,12 @@ datum
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napalm.trace_gases += fuel
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T.assume_air(napalm)
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return
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reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with plasma is stronger than fuel!
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if(!istype(M, /mob/living))
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return
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if(method == TOUCH)
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M.adjust_fire_stacks(volume / 5)
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return
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leporazine
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name = "Leporazine"
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@@ -1861,6 +1880,12 @@ datum
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else
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usr << "It wasn't enough..."
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return
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reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with ethanol isn't quite as good as fuel.
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if(!istype(M, /mob/living))
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return
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if(method == TOUCH)
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M.adjust_fire_stacks(volume / 15)
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return
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*/
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ammonia
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name = "Ammonia"
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