From 420e8f8d9913fd7316bd22d521c7e7a506717690 Mon Sep 17 00:00:00 2001 From: KalevTait <107985691+KalevTait@users.noreply.github.com> Date: Mon, 11 Jul 2022 20:28:19 +0100 Subject: [PATCH] Code Readability - Mobs (misc) (#18266) * mobs misc * remove implied src --- code/modules/mob/camera/camera.dm | 4 +-- code/modules/mob/dead/observer/spells.dm | 4 +-- code/modules/mob/living/carbon/alien/alien.dm | 2 +- .../mob/living/carbon/alien/larva/larva.dm | 2 +- code/modules/mob/living/carbon/brain/brain.dm | 2 +- code/modules/mob/living/carbon/carbon.dm | 28 +++++++++---------- code/modules/mob/living/carbon/human/human.dm | 1 + .../mob/living/carbon/human/human_damage.dm | 4 +-- .../mob/living/carbon/human/human_defense.dm | 2 +- .../mob/living/carbon/human/species/golem.dm | 6 ++-- code/modules/mob/living/logout.dm | 2 +- code/modules/mob/living/stat_states.dm | 4 +-- code/modules/mob/new_player/login.dm | 2 +- code/modules/mob/new_player/logout.dm | 2 +- code/modules/mob/new_player/new_player.dm | 12 ++++---- 15 files changed, 39 insertions(+), 38 deletions(-) diff --git a/code/modules/mob/camera/camera.dm b/code/modules/mob/camera/camera.dm index 090e5ddac1e..e7497e58920 100644 --- a/code/modules/mob/camera/camera.dm +++ b/code/modules/mob/camera/camera.dm @@ -2,7 +2,7 @@ /mob/camera name = "camera mob" - density = 0 + density = FALSE move_force = INFINITY move_resist = INFINITY status_flags = GODMODE // You can't damage it. @@ -10,7 +10,7 @@ see_in_dark = 8 invisibility = 101 // No one can see us sight = SEE_SELF - move_on_shuttle = 0 + move_on_shuttle = FALSE /mob/camera/experience_pressure_difference() return diff --git a/code/modules/mob/dead/observer/spells.dm b/code/modules/mob/dead/observer/spells.dm index 9d3e0734739..95531e3063e 100644 --- a/code/modules/mob/dead/observer/spells.dm +++ b/code/modules/mob/dead/observer/spells.dm @@ -21,8 +21,8 @@ GLOBAL_LIST_INIT(boo_phrases, list( school = "transmutation" charge_max = 2 MINUTES starts_charged = FALSE - clothes_req = 0 - stat_allowed = 1 + clothes_req = FALSE + stat_allowed = UNCONSCIOUS invocation = "" invocation_type = "none" // no need to spam admins regarding boo casts diff --git a/code/modules/mob/living/carbon/alien/alien.dm b/code/modules/mob/living/carbon/alien/alien.dm index 7c40f388332..7f7d04e4bb9 100644 --- a/code/modules/mob/living/carbon/alien/alien.dm +++ b/code/modules/mob/living/carbon/alien/alien.dm @@ -116,7 +116,7 @@ stat(null, "Move Mode: [m_intent]") show_stat_emergency_shuttle_eta() -/mob/living/carbon/alien/SetStunned(amount, updating = 1, force = 0) +/mob/living/carbon/alien/SetStunned(amount, updating = TRUE, force = 0) ..() if(!(status_flags & CANSTUN) && amount) // add some movement delay diff --git a/code/modules/mob/living/carbon/alien/larva/larva.dm b/code/modules/mob/living/carbon/alien/larva/larva.dm index 9620b1004d2..bcb1f4dd5de 100644 --- a/code/modules/mob/living/carbon/alien/larva/larva.dm +++ b/code/modules/mob/living/carbon/alien/larva/larva.dm @@ -7,7 +7,7 @@ maxHealth = 25 health = 25 - density = 0 + density = FALSE var/amount_grown = 0 var/max_grown = 200 diff --git a/code/modules/mob/living/carbon/brain/brain.dm b/code/modules/mob/living/carbon/brain/brain.dm index d1724d3abe7..3764870eb0c 100644 --- a/code/modules/mob/living/carbon/brain/brain.dm +++ b/code/modules/mob/living/carbon/brain/brain.dm @@ -2,7 +2,7 @@ var/obj/item/container = null var/timeofhostdeath = 0 var/emp_damage = 0//Handles a type of MMI damage - use_me = 0 //Can't use the me verb, it's a freaking immobile brain + use_me = FALSE //Can't use the me verb, it's a freaking immobile brain icon = 'icons/obj/surgery.dmi' icon_state = "brain1" diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index fb0b346fa3f..0201e4e23ee 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -178,13 +178,13 @@ Weaken(6 SECONDS) /mob/living/carbon/swap_hand() - var/obj/item/item_in_hand = src.get_active_hand() + var/obj/item/item_in_hand = get_active_hand() if(item_in_hand) //this segment checks if the item in your hand is twohanded. if(istype(item_in_hand,/obj/item/twohanded)) if(item_in_hand:wielded == 1) to_chat(usr, "Your other hand is too busy holding the [item_in_hand.name]") return - src.hand = !( src.hand ) + hand = !hand if(hud_used && hud_used.inv_slots[slot_l_hand] && hud_used.inv_slots[slot_r_hand]) var/obj/screen/inventory/hand/H H = hud_used.inv_slots[slot_l_hand] @@ -204,7 +204,7 @@ if(selhand == "left" || selhand == "l") selhand = 1 - if(selhand != src.hand) + if(selhand != hand) swap_hand() /mob/living/carbon/proc/help_shake_act(mob/living/carbon/M) @@ -364,8 +364,8 @@ extra_damage = extra_darkview var/light_amount = 10 // assume full brightness - if(isturf(src.loc)) - var/turf/T = src.loc + if(isturf(loc)) + var/turf/T = loc light_amount = round(T.get_lumcount() * 10) // a dark view of 8, in full darkness, will result in maximum 1st tier damage @@ -612,14 +612,14 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, list(/obj/machinery/atmospherics/unary/ven throw_mode_on() /mob/living/carbon/proc/throw_mode_off() - src.in_throw_mode = 0 - if(src.throw_icon) //in case we don't have the HUD and we use the hotkey - src.throw_icon.icon_state = "act_throw_off" + in_throw_mode = FALSE + if(throw_icon) //in case we don't have the HUD and we use the hotkey + throw_icon.icon_state = "act_throw_off" /mob/living/carbon/proc/throw_mode_on() - src.in_throw_mode = 1 - if(src.throw_icon) - src.throw_icon.icon_state = "act_throw_on" + in_throw_mode = TRUE + if(throw_icon) + throw_icon.icon_state = "act_throw_on" /mob/proc/throw_item(atom/target) return @@ -629,7 +629,7 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, list(/obj/machinery/atmospherics/unary/ven throw_mode_off() return - var/obj/item/I = src.get_active_hand() + var/obj/item/I = get_active_hand() if(!I || I.override_throw(src, target) || (I.flags & NODROP)) throw_mode_off() @@ -806,7 +806,7 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, list(/obj/machinery/atmospherics/unary/ven //generates realistic-ish pulse output based on preset levels /mob/living/carbon/proc/get_pulse(method) //method 0 is for hands, 1 is for machines, more accurate var/temp = 0 //see setup.dm:694 - switch(src.pulse) + switch(pulse) if(PULSE_NONE) return "0" if(PULSE_SLOW) @@ -972,7 +972,7 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, list(/obj/machinery/atmospherics/unary/ven drop_r_hand() drop_l_hand() stop_pulling() - throw_alert("handcuffed", /obj/screen/alert/restrained/handcuffed, new_master = src.handcuffed) + throw_alert("handcuffed", /obj/screen/alert/restrained/handcuffed, new_master = handcuffed) ADD_TRAIT(src, TRAIT_RESTRAINED, "handcuffed") else REMOVE_TRAIT(src, TRAIT_RESTRAINED, "handcuffed") diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 8cd2177067b..96c48f37a53 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -948,6 +948,7 @@ var/obj/item/organ/internal/eyes/E = get_organ_slot("eyes") if(E) number += E.flash_protect + number = clamp(number, -1, 2) return number /mob/living/carbon/human/check_ear_prot() diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index 029299edca6..bfbf2d4d894 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -234,7 +234,7 @@ //Damages ONE external organ, organ gets randomly selected from damagable ones. //It automatically updates damage overlays if necesary //It automatically updates health status -/mob/living/carbon/human/take_organ_damage(brute, burn, updating_health = TRUE, sharp = 0, edge = 0) +/mob/living/carbon/human/take_organ_damage(brute, burn, updating_health = TRUE, sharp = FALSE, edge = 0) var/list/obj/item/organ/external/parts = get_damageable_organs() if(!parts.len) return @@ -267,7 +267,7 @@ UpdateDamageIcon() // damage MANY external organs, in random order -/mob/living/carbon/human/take_overall_damage(brute, burn, updating_health = TRUE, used_weapon = null, sharp = 0, edge = 0) +/mob/living/carbon/human/take_overall_damage(brute, burn, updating_health = TRUE, used_weapon = null, sharp = FALSE, edge = 0) if(status_flags & GODMODE) return //godmode var/list/obj/item/organ/external/parts = get_damageable_organs() diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index fe354adf06c..05d5f620232 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -405,7 +405,7 @@ emp_act to_chat(user, "[src]'s [affecting.name] is already sabotaged!") else to_chat(user, "You sneakily slide the card into the dataport on [src]'s [affecting.name] and short out the safeties.") - affecting.sabotaged = 1 + affecting.sabotaged = TRUE return 1 /mob/living/carbon/human/grabbedby(mob/living/user) diff --git a/code/modules/mob/living/carbon/human/species/golem.dm b/code/modules/mob/living/carbon/human/species/golem.dm index 6c9a0bd1599..b06cb23b2a3 100644 --- a/code/modules/mob/living/carbon/human/species/golem.dm +++ b/code/modules/mob/living/carbon/human/species/golem.dm @@ -568,7 +568,7 @@ var/honkooldown = 0 var/last_banana = 0 var/banana_cooldown = 100 - var/active = null + var/active = FALSE /datum/species/golem/bananium/on_species_gain(mob/living/carbon/human/H) ..() @@ -619,11 +619,11 @@ /datum/species/golem/bananium/handle_life(mob/living/carbon/human/H) if(!active) if(world.time > last_honk + honkooldown) - active = 1 + active = TRUE playsound(get_turf(H), 'sound/items/bikehorn.ogg', 50, 1) last_honk = world.time honkooldown = rand(20, 80) - active = null + active = FALSE ..() /datum/species/golem/bananium/handle_death(gibbed, mob/living/carbon/human/H) diff --git a/code/modules/mob/living/logout.dm b/code/modules/mob/living/logout.dm index 5c97f466034..fa0d6f4e456 100644 --- a/code/modules/mob/living/logout.dm +++ b/code/modules/mob/living/logout.dm @@ -5,7 +5,7 @@ ..() if(mind) if(!key) //key and mind have become seperated. I believe this is for when a staff member aghosts. - mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body. + mind.active = FALSE //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body. //This causes instant sleep and tags a player as SSD. See life.dm for furthering SSD. if(mind.active) Sleeping(4 SECONDS) diff --git a/code/modules/mob/living/stat_states.dm b/code/modules/mob/living/stat_states.dm index a204c0902a9..85602092349 100644 --- a/code/modules/mob/living/stat_states.dm +++ b/code/modules/mob/living/stat_states.dm @@ -1,6 +1,6 @@ // There, now `stat` is a proper state-machine -/mob/living/proc/KnockOut(updating = 1) +/mob/living/proc/KnockOut(updating = TRUE) if(stat == DEAD) log_runtime(EXCEPTION("KnockOut called on a dead mob."), src) return 0 @@ -19,7 +19,7 @@ set_typing_indicator(FALSE) return 1 -/mob/living/proc/WakeUp(updating = 1) +/mob/living/proc/WakeUp(updating = TRUE) if(stat == DEAD) log_runtime(EXCEPTION("WakeUp called on a dead mob."), src) return 0 diff --git a/code/modules/mob/new_player/login.dm b/code/modules/mob/new_player/login.dm index dc2bf083bfe..f2feaa91a3d 100644 --- a/code/modules/mob/new_player/login.dm +++ b/code/modules/mob/new_player/login.dm @@ -5,7 +5,7 @@ if(!mind) mind = new /datum/mind(key) - mind.active = 1 + mind.active = TRUE mind.current = src if(length(GLOB.newplayer_start)) diff --git a/code/modules/mob/new_player/logout.dm b/code/modules/mob/new_player/logout.dm index de6f38f337f..307cd6ab557 100644 --- a/code/modules/mob/new_player/logout.dm +++ b/code/modules/mob/new_player/logout.dm @@ -1,5 +1,5 @@ /mob/new_player/Logout() - ready = 0 + ready = FALSE ..() if(!spawning)//Here so that if they are spawning and log out, the other procs can play out and they will have a mob to come back to. key = null//We null their key before deleting the mob, so they are properly kicked out. diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index 2e9ce9632de..186a161dd7c 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -1,13 +1,13 @@ /mob/new_player - var/ready = 0 - var/spawning = 0 //Referenced when you want to delete the new_player later on in the code. + var/ready = FALSE + var/spawning = FALSE //Referenced when you want to delete the new_player later on in the code. var/totalPlayers = 0 //Player counts for the Lobby tab var/totalPlayersReady = 0 universal_speak = TRUE invisibility = 101 - density = 0 + density = FALSE stat = DEAD /mob/new_player/Initialize(mapload) @@ -178,7 +178,7 @@ return 1 var/mob/dead/observer/observer = new(src) src << browse(null, "window=playersetup") - spawning = 1 + spawning = TRUE stop_sound_channel(CHANNEL_LOBBYMUSIC) @@ -523,7 +523,7 @@ popup.open(0) // 0 is passed to open so that it doesn't use the onclose() proc /mob/new_player/proc/create_character() - spawning = 1 + spawning = TRUE close_spawn_windows() check_prefs_are_sane() @@ -539,7 +539,7 @@ if(mind) - mind.active = 0 //we wish to transfer the key manually + mind.active = FALSE //we wish to transfer the key manually if(mind.assigned_role == "Clown") //give them a clownname if they are a clown new_character.real_name = pick(GLOB.clown_names) //I hate this being here of all places but unfortunately dna is based on real_name! new_character.rename_self("clown")