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Reworks block chance into Parrying. (#19334)
* parry component * converts block chance to parry components * armour pen, katana fix, pickup fix * melee parry fix * removes perfect parries, tweaks armour pen calc * SIGNAL_HANDLER * fix * resist fix * reduces parry time out time, increases cooldown * Apply suggestions from code review Co-authored-by: Farie82 <farie82@users.noreply.github.com> * fix * cooldown rebalance Co-authored-by: Farie82 <farie82@users.noreply.github.com>
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@@ -503,7 +503,6 @@
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force = 15
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armour_penetration_percentage = 40
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armour_penetration_flat = 10
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block_chance = 50
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sharp = TRUE
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w_class = WEIGHT_CLASS_HUGE
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attack_verb = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
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@@ -524,6 +523,7 @@
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/obj/item/cursed_katana/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.5, _parryable_attack_types = NON_PROJECTILE_ATTACKS)
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for(var/combo in combo_list)
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var/list/combo_specifics = combo_list[combo]
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var/step_string = english_list(combo_specifics[COMBO_STEPS])
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