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Slipping Refactor and Floors
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@@ -80,7 +80,7 @@
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handle_rotation()
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if(istype(src.loc, /turf/simulated))
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var/turf/simulated/T = src.loc
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if(T.wet == 2) //Lube! Fall off!
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if(T.wet == TURF_WET_LUBE) //Lube! Fall off!
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playsound(src, 'sound/misc/slip.ogg', 50, 1, -3)
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buckled_mob.Stun(7)
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buckled_mob.Weaken(7)
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