diff --git a/code/_onclick/hud/_defines.dm b/code/_onclick/hud/_defines.dm index a9231c56581..e3d423130e5 100644 --- a/code/_onclick/hud/_defines.dm +++ b/code/_onclick/hud/_defines.dm @@ -159,7 +159,6 @@ #define ui_ghost_orbit "SOUTH:6,CENTER-1:24" #define ui_ghost_reenter_corpse "SOUTH:6,CENTER:24" #define ui_ghost_teleport "SOUTH:6,CENTER+1:24" -#define ui_ghost_pai "SOUTH: 6, CENTER+2:24" //HUD styles. Please ensure HUD_VERSIONS is the same as the maximum index. Index order defines how they are cycled in F12. #define HUD_STYLE_STANDARD 1 diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index c4a1bb438ad..573b675fd2a 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -498,7 +498,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp dest += getpois(mobs_only=1) //Fill list, prompt user with list target = input("Please, select a mob!", "Jump to Mob", null, null) as null|anything in dest - if (!target)//Make sure we actually have a target + if (!target) //Make sure we actually have a target return else var/mob/M = dest[target] //Destination mob