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Refactors Atmos Air Current Pushing
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@@ -45,8 +45,6 @@
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var/obj/structure/blob/factory/factory = null
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var/list/human_overlays = list()
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var/is_zombie = 0
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pressure_resistance = 100 //100 kPa difference required to push
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throw_pressure_limit = 120 //120 kPa difference required to throw
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/mob/living/simple_animal/hostile/blob/blobspore/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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..()
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@@ -97,8 +95,6 @@
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human_overlays = H.overlays
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update_icons()
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H.forceMove(src)
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pressure_resistance = 20 //5 kPa difference required to push lowered
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throw_pressure_limit = 30 //15 kPa difference required to throw lowered
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visible_message("<span class='warning'>The corpse of [H.name] suddenly rises!</span>")
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/mob/living/simple_animal/hostile/blob/blobspore/death(gibbed)
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@@ -176,8 +172,7 @@
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force_threshold = 10
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mob_size = MOB_SIZE_LARGE
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES
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pressure_resistance = 100 //100 kPa difference required to push
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throw_pressure_limit = 120 //120 kPa difference required to throw
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pressure_resistance = 50
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see_in_dark = 8
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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