mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 13:07:46 +01:00
Refactors Atmos Air Current Pushing
This commit is contained in:
@@ -9,7 +9,7 @@
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throw_range = 1
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throw_speed = 1
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layer = 4
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pressure_resistance = 1
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pressure_resistance = 2
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/obj/item/documents/nanotrasen
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desc = "\"Top Secret\" Nanotrasen documents printed on special copy-protected paper. It is filled with complex diagrams and lists of names, dates and coordinates."
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@@ -7,32 +7,35 @@
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lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
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flags = CONDUCT
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force = 3.0
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throwforce = 10.0
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force = 3
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throwforce = 10
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=500)
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origin_tech = "combat=1;plasmatech=2;engineering=2"
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var/status = 0
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var/lit = 0 //on or off
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var/operating = 0//cooldown
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var/turf/previousturf = null
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var/status = FALSE
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var/lit = FALSE //on or off
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var/operating = FALSE//cooldown
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var/obj/item/weldingtool/weldtool = null
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var/obj/item/assembly/igniter/igniter = null
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var/obj/item/tank/plasma/ptank = null
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var/warned_admins = FALSE //for the message_admins() when lit
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//variables for prebuilt flamethrowers
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var/create_full = FALSE
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var/create_with_tank = FALSE
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var/igniter_type = /obj/item/assembly/igniter
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/obj/item/flamethrower/Destroy()
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QDEL_NULL(weldtool)
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QDEL_NULL(igniter)
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QDEL_NULL(ptank)
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previousturf = null
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return ..()
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/obj/item/flamethrower/process()
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if(!lit)
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if(!lit || !igniter)
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STOP_PROCESSING(SSobj, src)
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return null
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var/turf/location = loc
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@@ -41,133 +44,139 @@
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if(M.l_hand == src || M.r_hand == src)
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location = M.loc
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if(isturf(location)) //start a fire if possible
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location.hotspot_expose(700, 2)
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return
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igniter.flamethrower_process(location)
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/obj/item/flamethrower/update_icon()
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overlays.Cut()
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cut_overlays()
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if(igniter)
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overlays += "+igniter[status]"
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add_overlay("+igniter[status]")
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if(ptank)
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overlays += "+ptank"
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add_overlay("+ptank")
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if(lit)
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overlays += "+lit"
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add_overlay("+lit")
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item_state = "flamethrower_1"
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else
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item_state = "flamethrower_0"
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return
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if(ismob(loc))
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var/mob/M = loc
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M.update_inv_l_hand()
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M.update_inv_r_hand()
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/obj/item/flamethrower/afterattack(atom/target, mob/user, flag)
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if(flag) return // too close
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// Make sure our user is still holding us
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if(user && user.is_in_active_hand(src))
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. = ..()
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if(flag)
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return // too close
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if(user && user.get_active_hand() == src) // Make sure our user is still holding us
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var/turf/target_turf = get_turf(target)
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if(target_turf)
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var/turflist = getline(user, target_turf)
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add_attack_logs(user, target, "Flamethrowered at [target.x],[target.y],[target.z]")
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flame_turf(turflist)
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/obj/item/flamethrower/attackby(obj/item/W as obj, mob/user as mob, params)
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if(user.stat || user.restrained() || user.lying) return
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if(iswrench(W) && !status)//Taking this apart
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/obj/item/flamethrower/attackby(obj/item/I, mob/user, params)
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if(iswrench(I) && !status)//Taking this apart
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var/turf/T = get_turf(src)
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if(weldtool)
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weldtool.loc = T
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weldtool.forceMove(T)
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weldtool = null
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if(igniter)
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igniter.loc = T
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igniter.forceMove(T)
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igniter = null
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if(ptank)
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ptank.loc = T
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ptank.forceMove(T)
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ptank = null
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new /obj/item/stack/rods(T)
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qdel(src)
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return
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if(isscrewdriver(W) && igniter && !lit)
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else if(isscrewdriver(I) && igniter && !lit)
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status = !status
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to_chat(user, "<span class='notice'>[igniter] is now [status ? "secured" : "unsecured"]!</span>")
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update_icon()
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return
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if(isigniter(W))
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var/obj/item/assembly/igniter/I = W
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if(I.secured) return
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if(igniter) return
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user.drop_item()
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I.loc = src
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igniter = I
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update_icon()
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return
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if(istype(W,/obj/item/tank/plasma))
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if(ptank)
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to_chat(user, "<span class='notice'>There appears to already be a plasma tank loaded in [src]!</span>")
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else if(isigniter(I))
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var/obj/item/assembly/igniter/IG = I
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if(IG.secured)
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return
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user.drop_item()
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ptank = W
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W.loc = src
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if(igniter)
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return
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if(!user.drop_item())
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return
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IG.forceMove(src)
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igniter = IG
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update_icon()
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return
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if(istype(W, /obj/item/analyzer) && ptank)
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else if(istype(I, /obj/item/tank/plasma))
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if(ptank)
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if(user.drop_item())
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I.forceMove(src)
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ptank.forceMove(get_turf(src))
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ptank = I
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to_chat(user, "<span class='notice'>You swap the plasma tank in [src]!</span>")
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return
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if(!user.drop_item())
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return
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I.forceMove(src)
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ptank = I
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update_icon()
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return
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else if(istype(I, /obj/item/analyzer) && ptank)
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atmosanalyzer_scan(ptank.air_contents, user)
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else
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return ..()
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/obj/item/flamethrower/attack_self(mob/user)
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toggle_igniter(user)
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/obj/item/flamethrower/AltClick(mob/user)
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if(ptank && isliving(user) && user.Adjacent(src))
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user.put_in_hands(ptank)
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ptank = null
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to_chat(user, "<span class='notice'>You remove the plasma tank from [src]!</span>")
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update_icon()
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/obj/item/flamethrower/examine(mob/user)
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..()
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return
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if(ptank)
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to_chat(user, "<span class='notice'>[src] has \a [ptank] attached. Alt-click to remove it.</span>")
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/obj/item/flamethrower/attack_self(mob/user as mob)
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if(user.stat || user.restrained() || user.lying) return
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user.set_machine(src)
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/obj/item/flamethrower/proc/toggle_igniter(mob/user)
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if(!ptank)
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to_chat(user, "<span class='notice'>Attach a plasma tank first!</span>")
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return
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var/dat = text("<TT><B>Flamethrower (<A HREF='?src=[UID()];light=1'>[lit ? "<font color='red'>Lit</font>" : "Unlit"]</a>)</B><BR>\n Tank Pressure: [ptank.air_contents.return_pressure()]<BR>\n<A HREF='?src=[UID()];remove=1'>Remove plasmatank</A> - <A HREF='?src=[UID()];close=1'>Close</A></TT>")
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user << browse(dat, "window=flamethrower;size=600x300")
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onclose(user, "flamethrower")
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return
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/obj/item/flamethrower/Topic(href,href_list[])
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if(href_list["close"])
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usr.unset_machine()
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usr << browse(null, "window=flamethrower")
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if(!status)
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to_chat(user, "<span class='notice'>Secure the igniter first!</span>")
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return
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if(usr.stat || usr.restrained() || usr.lying) return
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usr.set_machine(src)
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if(href_list["light"])
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if(!ptank) return
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if(!status) return
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lit = !lit
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if(lit)
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START_PROCESSING(SSobj, src)
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if(href_list["remove"])
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if(!ptank) return
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usr.put_in_hands(ptank)
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ptank = null
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lit = 0
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usr.unset_machine()
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usr << browse(null, "window=flamethrower")
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for(var/mob/M in viewers(1, loc))
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if((M.client && M.machine == src))
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attack_self(M)
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to_chat(user, "<span class='notice'>You [lit ? "extinguish" : "ignite"] [src]!</span>")
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lit = !lit
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if(lit)
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START_PROCESSING(SSobj, src)
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if(!warned_admins)
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message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.")
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warned_admins = TRUE
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else
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STOP_PROCESSING(SSobj,src)
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update_icon()
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return
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/obj/item/flamethrower/CheckParts(list/parts_list)
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..()
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weldtool = locate(/obj/item/weldingtool) in contents
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igniter = locate(/obj/item/assembly/igniter) in contents
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weldtool.status = 0
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igniter.secured = 0
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status = 1
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weldtool.status = FALSE
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igniter.secured = FALSE
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status = TRUE
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update_icon()
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//Called from turf.dm turf/dblclick
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/obj/item/flamethrower/proc/flame_turf(turflist)
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if(!lit || operating) return
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operating = 1
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if(!lit || operating)
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return
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operating = TRUE
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var/turf/previousturf = get_turf(src)
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for(var/turf/simulated/T in turflist)
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if(!T.air)
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@@ -176,47 +185,61 @@
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continue //so we don't burn the tile we be standin on
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if(!T.CanAtmosPass(previousturf))
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break
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ignite_turf(T)
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if(igniter)
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igniter.ignite_turf(src, T)
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else
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default_ignite(T)
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sleep(1)
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previousturf = T
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operating = 0
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operating = FALSE
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for(var/mob/M in viewers(1, loc))
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if((M.client && M.machine == src))
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attack_self(M)
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return
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/obj/item/flamethrower/proc/ignite_turf(turf/target, release_amount = 0.05)
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/obj/item/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
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//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
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//Transfer 5% of current tank air contents to turf
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var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount)
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air_transfer.toxins = air_transfer.toxins // This is me not comprehending the air system. I realize this is retarded and I could probably make it work without fucking it up like this, but there you have it. -- TLE
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if(air_transfer.toxins)
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air_transfer.toxins = air_transfer.toxins * 5
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target.assume_air(air_transfer)
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//Burn it based on transfered gas
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target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500) // -- More of my "how do I shot fire?" dickery. -- TLE
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target.hotspot_expose((ptank.air_contents.temperature*2) + 380, 500)
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//location.hotspot_expose(1000,500,1)
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SSair.add_to_active(target, 0)
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return
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/obj/item/flamethrower/full/New(var/loc)
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..()
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if(!weldtool)
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weldtool = new /obj/item/weldingtool(src)
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weldtool.status = 0
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if(!igniter)
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igniter = new /obj/item/assembly/igniter(src)
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igniter.secured = 0
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status = 1
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update_icon()
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/obj/item/flamethrower/Initialize(mapload)
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. = ..()
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if(create_full)
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if(!weldtool)
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weldtool = new /obj/item/weldingtool(src)
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weldtool.status = FALSE
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if(!igniter)
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igniter = new igniter_type(src)
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igniter.secured = FALSE
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status = TRUE
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if(create_with_tank)
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ptank = new /obj/item/tank/plasma/full(src)
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update_icon()
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/obj/item/flamethrower/full/tank/New(var/loc)
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..()
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ptank = new /obj/item/tank/plasma/full(src)
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update_icon()
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/obj/item/flamethrower/full
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create_full = TRUE
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/obj/item/flamethrower/full/tank
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create_with_tank = TRUE
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/obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
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if(ptank && damage && attack_type == PROJECTILE_ATTACK && prob(15))
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owner.visible_message("<span class='danger'>[attack_text] hits the fueltank on [owner]'s [src], rupturing it! What a shot!</span>")
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var/target_turf = get_turf(owner)
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ignite_turf(target_turf, 100)
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qdel(ptank)
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igniter.ignite_turf(src,target_turf, release_amount = 100)
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QDEL_NULL(ptank)
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return 1 //It hit the flamethrower, not them
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/obj/item/assembly/igniter/proc/flamethrower_process(turf/simulated/location)
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location.hotspot_expose(700, 2)
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/obj/item/assembly/igniter/proc/ignite_turf(obj/item/flamethrower/F, turf/simulated/location, release_amount = 0.05)
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F.default_ignite(location, release_amount)
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@@ -8,7 +8,7 @@
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slot_flags = SLOT_BACK
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hitsound = 'sound/weapons/smash.ogg'
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w_class = WEIGHT_CLASS_NORMAL
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pressure_resistance = ONE_ATMOSPHERE*5
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pressure_resistance = ONE_ATMOSPHERE * 5
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force = 5.0
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throwforce = 10.0
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throw_speed = 1
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@@ -278,22 +278,22 @@
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if(Adj)
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return //Safety check so you don't blast yourself trying to refill your tank
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var/datum/reagents/R = reagents
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if(R.total_volume < 50)
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to_chat(user, "You need at least 50 units of water to use the nanofrost launcher!")
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if(R.total_volume < 100)
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to_chat(user, "You need at least 100 units of water to use the nanofrost launcher!")
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return
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if(nanofrost_cooldown)
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to_chat(user, "Nanofrost launcher is still recharging")
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return
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nanofrost_cooldown = 1
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R.remove_any(50)
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R.remove_any(100)
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var/obj/effect/nanofrost_container/A = new /obj/effect/nanofrost_container(get_turf(src))
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log_game("[key_name(user)] used Nanofrost at [get_area(user)] ([user.x], [user.y], [user.z]).")
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playsound(src,'sound/items/syringeproj.ogg',40,1)
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for(var/a=0, a<5, a++)
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step_towards(A, target)
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sleep(1)
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sleep(2)
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A.Smoke()
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spawn(50)
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spawn(100)
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if(src)
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nanofrost_cooldown = 0
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return
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Reference in New Issue
Block a user