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Refactors Atmos Air Current Pushing
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@@ -10,7 +10,6 @@
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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hitsound = 'sound/weapons/pierce.ogg'
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var/hitsound_wall = ""
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pressure_resistance = INFINITY
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burn_state = LAVA_PROOF
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var/def_zone = "" //Aiming at
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var/mob/firer = null//Who shot it
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@@ -98,7 +97,7 @@
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var/turf/simulated/wall/W = target_loca
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if(impact_effect_type)
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new impact_effect_type(target_loca, hitx, hity)
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W.add_dent(WALL_DENT_SHOT, hitx, hity)
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return 0
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if(alwayslog)
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@@ -334,3 +333,6 @@ obj/item/projectile/Crossed(atom/movable/AM, oldloc) //A mob moving on a tile wi
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/obj/item/projectile/proc/setAngle(new_angle) //wrapper for overrides.
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Angle = new_angle
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return TRUE
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/obj/item/projectile/experience_pressure_difference()
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return
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